[DirectX 5 Programmer's Reference] Using DirectPlay (75.0980392156863%)
DirectX Media > DirectPlay > Using DirectPlay
[DirectX 5 Programmer's Reference] Using Callback Functions (69.2647058823529%)
DirectX Media > DirectPlay > Using DirectPlay
[DirectX October 2006 Documentation] Using the DirectPlay DPNSVR Application (68.788682581786%)
DirectPlay > Advanced Topics in DirectPlay
[DirectX October 2006 Documentation] Using Player Context Values (58.2758620689655%)
DirectPlay > Advanced Topics in DirectPlay
[DirectX 2 Programmer's Reference] Using DirectPlay (55.2777777777778%)
DirectPlay > Overview
[DirectX October 2006 Documentation] Using Compositional Elements (51.7112299465241%)
DirectMusic > Using DirectMusic
[DirectX October 2006 Documentation] Using Audio Scripts (51.7112299465241%)
DirectMusic > Using DirectMusic
[DirectX October 2006 Documentation] Using Effects in DirectMusic (51.7112299465241%)
DirectMusic > Using DirectMusic
[DirectX 3 Programmer's Reference] Using System Messages (49.2397660818714%)
DirectPlay > DirectPlay Overview
[DirectX 7 Programmer's Reference] Using DirectPlay Providers (48.3333333333333%)
Microsoft DirectX 7.0 > DirectPlay > DirectPlay Essentials
[DirectX 5 Programmer's Reference] Using DirectPlay Addresses (43.7588742393509%)
DirectX Media > DirectPlay > Using DirectPlay > DirectPlay Address (Optional)
[DirectX 5 Programmer's Reference] Using the DirectXSetup Function (38.4571521668296%)
DirectX Foundation > DirectSetup > DirectSetup Overview
[DirectX 6 Programmer's Reference] Using Wave Files (37.6262626262626%)
DirectX Foundation > DirectSound > DirectSound Essentials
[DirectX 5 Programmer's Reference] Using Wave Files (37.6114081996435%)
DirectX Foundation > DirectSound > DirectSound Essentials > Using Wave Files
[DirectX 3 Programmer's Reference] Using the DirectSound Mixer (37.1189839572193%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 2 Programmer's Reference] Using DirectSetup (36.7929292929293%)
DirectSetup > Overview
[DirectX 6 Programmer's Reference] Using Downloadable Sounds (36.7929292929293%)
DirectX Foundation > DirectMusic > DirectMusic Essentials
[DirectX 3 Programmer's Reference] Using the DirectXSetup Function (36.4613880742913%)
DirectSetup > DirectSetup Overview
[DirectX 6 Programmer's Reference] Using Ports (35.959595959596%)
DirectX Foundation > DirectMusic > DirectMusic Essentials
[DirectX 6 Programmer's Reference] Using the IDirect3D3 Interface (35.8716965046888%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D and DirectDraw
[DirectX 6 Programmer's Reference] Using DirectDraw Palettes in Windowed Mode (34.1440422322775%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Advanced DirectDraw Topics
[DirectX 7 Programmer's Reference] Using DirectDraw Palettes in Windowed Mode (34.1440422322775%)
Microsoft DirectX 7.0 > DirectDraw > DirectDraw Essentials > Advanced DirectDraw Topics
[DirectX 7 Programmer's Reference] Using Hardware Mixing (33.9349376114082%)
Microsoft DirectX 7.0 > DirectSound > DirectSound Essentials > Optimizing DirectSound Performance
[DirectX 7 Programmer's Reference] Using Lobby Messages (33.4914492112635%)
Microsoft DirectX 7.0 > DirectPlay > DirectPlay Essentials > DirectPlay Messages
[DirectX 7 Programmer's Reference] Using Player Messages (33.4914492112635%)
Microsoft DirectX 7.0 > DirectPlay > DirectPlay Essentials > DirectPlay Messages
[DirectX 2 Programmer's Reference] Using DirectX 2 in Windows (33.3846153846154%)
Introducing the DirectX 2 Software Development Kit > Using DirectX 2 in Windows
[DirectX 3 Programmer's Reference] Using a Custom Mixer (31.2856506238859%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 2 Programmer's Reference] Using the DirectSound Mixer (30.8689839572192%)
DirectSound > Overview > Creating Sound Buffers
[DirectX 3 Programmer's Reference] Using Macro Definitions (29.3253968253968%)
Introducing DirectX 3 > The DirectX SDK
[DirectX 2 Programmer's Reference] Using a Custom Mixer (25.0356506238859%)
DirectSound > Overview > Creating Sound Buffers