[DirectX 8.1 Visual Basic Programmer's Reference] Capturing Waves (91.6666666666667%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio > Sound Capture
[DirectX October 2006 Documentation] Capturing MIDI (55.2115583075335%)
DirectMusic > Using DirectMusic
[DirectX October 2006 Documentation] Capturing Waveforms (51.7801857585139%)
DirectX Audio > DirectSound > Programming Guide
[DirectX 6 Programmer's Reference] Capturing Music (48.9354066985646%)
DirectX Foundation > DirectMusic > DirectMusic Essentials
[DirectX 5 Programmer's Reference] Capturing Sounds (46.6370435120435%)
DirectX Foundation > DirectSound > DirectSound Essentials > DirectSoundCapture
[DirectX 6 Programmer's Reference] Capturing Sounds (46.6370435120435%)
DirectX Foundation > DirectSound > DirectSound Essentials > DirectSoundCapture
[DirectX 7 Programmer's Reference] Capturing Sounds (46.6370435120435%)
Microsoft DirectX 7.0 > DirectSound > DirectSound Essentials > DirectSoundCapture
[DirectX 7 Programmer's Reference] Capturing Music (39.4115971747551%)
Microsoft DirectX 7.0 > DirectMusic > DirectMusic Essentials
[DirectX 8.1 Visual Basic Programmer's Reference] Capturing State Blocks (32.5472515100998%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Direct3D Appendix > Device States > State Blocks
[DirectX 7 Programmer's Reference] Capturing State Blocks (30.3413691571586%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Device States > State Blocks
[DirectX October 2006 Documentation] Capturing from Devices (27.5875726104559%)
DirectX SDK > Introducing DirectX 9.0 > Direct3D Graphics > DirectInput
[DirectX October 2006 Documentation] Capturing Waveforms (26.8658686850907%)
DirectX SDK > Introducing DirectX 9.0 > Direct3D Graphics > DirectSound
[DirectX October 2006 Documentation] Capturing (20.6260844418739%)
DirectX SDK > Introducing DirectX 9.0 > Namespaces > Microsoft.DirectX.DirectSound > Classes > CaptureBuffer > Properties