[DirectX October 2006 Documentation] Step 3: Change Buffer Parameters (85.7549857549858%)
DirectMusic > DirectMusic C++ Tutorials > Tutorial 2: Using Audiopath Objects
[DirectX 8.1 Visual Basic Programmer's Reference] Step 9: Set 3-D Parameters (76.5104166666667%)
DirectX 8.1 (Visual Basic) > DirectX Audio > DirectX Audio Visual Basic Tutorials > Tutorial 2: Using Audiopaths
[DirectX 8.1 Visual Basic Programmer's Reference] Step 8: Set Audiopath Parameters (75.7291666666667%)
DirectX 8.1 (Visual Basic) > DirectX Audio > DirectX Audio Visual Basic Tutorials > Tutorial 2: Using Audiopaths
[DirectX 8.1 Visual Basic Programmer's Reference] Step 3: Create the Audiopath (71.8229166666667%)
DirectX 8.1 (Visual Basic) > DirectX Audio > DirectX Audio Visual Basic Tutorials > Tutorial 2: Using Audiopaths
[DirectX 8.1 Visual Basic Programmer's Reference] Step 1: Create the DirectX Objects (71.2254901960784%)
DirectX 8.1 (Visual Basic) > DirectX Audio > DirectX Audio Visual Basic Tutorials > Tutorial 2: Using Audiopaths
[DirectX 8.1 Visual Basic Programmer's Reference] Step 4: Load a Segment (71.0416666666667%)
DirectX 8.1 (Visual Basic) > DirectX Audio > DirectX Audio Visual Basic Tutorials > Tutorial 2: Using Audiopaths
[DirectX October 2006 Documentation] Step 1: Create the Audiopath (70.1299857549858%)
DirectMusic > DirectMusic C++ Tutorials > Tutorial 2: Using Audiopath Objects
[DirectX October 2006 Documentation] Step 2: Retrieve the Buffer (70.1299857549858%)
DirectMusic > DirectMusic C++ Tutorials > Tutorial 2: Using Audiopath Objects
[DirectX October 2006 Documentation] Step 3: Play the File (60.9112357549858%)
DirectMusic > DirectMusic C++ Tutorials > Tutorial 1: Playing Audio Files
[DirectX October 2006 Documentation] Step 2: Load a File (59.3487357549858%)
DirectMusic > DirectMusic C++ Tutorials > Tutorial 1: Playing Audio Files
[DirectX 6 Programmer's Reference] Step 3: Loading the Music Elements (57.3664081017022%)
DirectX Foundation > DirectMusic > DirectMusic Tutorials > Tutorial 3: Using Compositions
[DirectX 6 Programmer's Reference] Step 5: Creating Primary Segments (56.9430569430569%)
DirectX Foundation > DirectMusic > DirectMusic Tutorials > Tutorial 3: Using Compositions
[DirectX 6 Programmer's Reference] Step 7: Transitioning to Another Primary Segment (56.2328296703297%)
DirectX Foundation > DirectMusic > DirectMusic Tutorials > Tutorial 3: Using Compositions
[DirectX 6 Programmer's Reference] Step 6: Playing a Primary Segment (56.1854811854812%)
DirectX Foundation > DirectMusic > DirectMusic Tutorials > Tutorial 3: Using Compositions
[DirectX 6 Programmer's Reference] Step 4: Defining the ProcessPMsg Method (55.952380952381%)
DirectX Foundation > DirectMusic > DirectMusic Tutorials > Tutorial 2: Using Tools
[DirectX 7 Programmer's Reference] Step 6: Retrieve Buffered Data from the Mouse (55.7407407407407%)
Microsoft DirectX 7.0 > DirectInput > DirectInput Tutorials > DirectInput C/C++ Tutorials > Tutorial 2: Using the Mouse
[DirectX 7 Programmer's Reference] Step 6: Change an Effect (55.3042328042328%)
Microsoft DirectX 7.0 > DirectInput > DirectInput Tutorials > DirectInput C/C++ Tutorials > Tutorial 4: Using Force Feedback
[DirectX 5 Programmer's Reference] Step 6: Retrieving Buffered Data from the Mouse (55.1901211475679%)
DirectX Foundation > DirectInput > DirectInput Tutorials > Tutorial 2: Using the Mouse
[DirectX 7 Programmer's Reference] Step 5: Create the Primary Segments (54.9470899470899%)
Microsoft DirectX 7.0 > DirectMusic > DirectMusic Tutorials > DirectMusic C/C++ Tutorials > Tutorial 3: Using Compositions
[DirectX 5 Programmer's Reference] Step 4: Preparing for Buffered Input from the Mouse (54.7625032919151%)
DirectX Foundation > DirectInput > DirectInput Tutorials > Tutorial 2: Using the Mouse
[DirectX 5 Programmer's Reference] Step 6: Changing an Effect (54.4924577737078%)
DirectX Foundation > DirectInput > DirectInput Tutorials > Tutorial 4: Using Force Feedback
[DirectX 7 Programmer's Reference] Step 3: Load the Music Elements (54.4560185185185%)
Microsoft DirectX 7.0 > DirectMusic > DirectMusic Tutorials > DirectMusic C/C++ Tutorials > Tutorial 3: Using Compositions
[DirectX 7 Programmer's Reference] Step 4: Prepare for Buffered Input from the Mouse (54.2328042328042%)
Microsoft DirectX 7.0 > DirectInput > DirectInput Tutorials > DirectInput C/C++ Tutorials > Tutorial 2: Using the Mouse
[DirectX 5 Programmer's Reference] Step 3: Setting the Mouse Behavior (53.0468170174052%)
DirectX Foundation > DirectInput > DirectInput Tutorials > Tutorial 2: Using the Mouse
[DirectX 5 Programmer's Reference] Step 2: Setting the Mouse Data Format (52.9474529474529%)
DirectX Foundation > DirectInput > DirectInput Tutorials > Tutorial 2: Using the Mouse
[DirectX 3 Programmer's Reference] Step 2: Rotating the Palettes (49.3815501628002%)
DirectDraw > DirectDraw Tutorials > Tutorial 5: Dynamically Modifying Palettes
[DirectX 3 Programmer's Reference] Step 1: Creating the Palette (48.9415915706677%)
DirectDraw > DirectDraw Tutorials > Tutorial 2: Loading Bitmaps on the Back Buffer
[DirectX 3 Programmer's Reference] Step 2: Setting the Palette (48.1603415706677%)
DirectDraw > DirectDraw Tutorials > Tutorial 2: Loading Bitmaps on the Back Buffer
[DirectX 3 Programmer's Reference] Step 3: Changing the Display Mode (48.1335793835794%)
DirectDraw > DirectDraw Tutorials > Tutorial 1: The Basics of DirectDraw
[DirectX 3 Programmer's Reference] Step 1: Loading the Palette Entries (47.6628001628002%)
DirectDraw > DirectDraw Tutorials > Tutorial 5: Dynamically Modifying Palettes