[DirectX October 2006 Documentation] Using Audio Scripts (78.4075573549258%)
DirectMusic > Using DirectMusic
[DirectX October 2006 Documentation] Using Audiopaths (66.1268556005398%)
DirectMusic > Using DirectMusic
[DirectX October 2006 Documentation] Using 3-D Sound in DirectMusic (59.5186684660369%)
DirectMusic > Using DirectMusic
[DirectX October 2006 Documentation] Using Compositional Elements (58.1694621168305%)
DirectMusic > Using DirectMusic
[DirectX October 2006 Documentation] Using Effects in DirectMusic (58.1694621168305%)
DirectMusic > Using DirectMusic
[DirectX 5 Programmer's Reference] Using DirectPlay (49.6189568944987%)
DirectX Media > DirectPlay > Using DirectPlay
[DirectX 5 Programmer's Reference] Using Callback Functions (49.5093077716917%)
DirectX Media > DirectPlay > Using DirectPlay
[DirectX 6 Programmer's Reference] Using Ports (41.9263485052959%)
DirectX Foundation > DirectMusic > DirectMusic Essentials
[DirectX 5 Programmer's Reference] Using Wave Files (40.2828595553054%)
DirectX Foundation > DirectSound > DirectSound Essentials > Using Wave Files
[DirectX 6 Programmer's Reference] Using Wave Files (38.6874821085347%)
DirectX Foundation > DirectSound > DirectSound Essentials
[DirectX 3 Programmer's Reference] Using Macro Definitions (38.0807090189241%)
Introducing DirectX 3 > The DirectX SDK
[DirectX 2 Programmer's Reference] Using DirectX 2 in Windows (38.0512820512821%)
Introducing the DirectX 2 Software Development Kit > Using DirectX 2 in Windows
[DirectX 6 Programmer's Reference] Using Downloadable Sounds (37.7684537684538%)
DirectX Foundation > DirectMusic > DirectMusic Essentials
[DirectX 5 Programmer's Reference] Using Execute Buffers (36.3902082572159%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate-Mode Essentials > Using Execute Buffers
[DirectX 5 Programmer's Reference] Using Hardware Mixing (36.261777438248%)
DirectX Foundation > DirectSound > DirectSound Essentials > Optimizing DirectSound Performance
[DirectX 6 Programmer's Reference] Using Hardware Mixing (36.261777438248%)
DirectX Foundation > DirectSound > DirectSound Essentials > Optimizing DirectSound Performance
[DirectX 7 Programmer's Reference] Using Hardware Mixing (36.261777438248%)
Microsoft DirectX 7.0 > DirectSound > DirectSound Essentials > Optimizing DirectSound Performance
[DirectX 2 Programmer's Reference] Using DirectSetup (35.4925775978408%)
DirectSetup > Overview
[DirectX 7 Programmer's Reference] Using Ports (34.3866659656133%)
Microsoft DirectX 7.0 > DirectMusic > DirectMusic Essentials
[DirectX 6 Programmer's Reference] Using Z-Bias (34.0200047630388%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Depth Buffers > Using Depth Buffers
[DirectX 7 Programmer's Reference] Using Z-Bias (34.0200047630388%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Depth Buffers > Using Depth Buffers
[DirectX 7 Programmer's Reference] Using Authored Segments (33.6396020858936%)
Microsoft DirectX 7.0 > DirectMusic > DirectMusic Essentials > Music Composition > Using Compositional Elements
[DirectX 7 Programmer's Reference] Using Devices (33.3826894602234%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices
[DirectX 2 Programmer's Reference] Using DirectPlay (32.9284750337382%)
DirectPlay > Overview
[DirectX 3 Programmer's Reference] Using a Custom Mixer (32.1189839572192%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 3 Programmer's Reference] Using the DirectXSetup Function (32.0347394540943%)
DirectSetup > DirectSetup Overview
[DirectX 3 Programmer's Reference] Using Compressed Wave Formats (31.6017425779089%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 3 Programmer's Reference] Using System Messages (31.5918000128526%)
DirectPlay > DirectPlay Overview
[DirectX 2 Programmer's Reference] Using Macro Definitions (27.2051868802441%)
Introducing the DirectX 2 Software Development Kit > DirectX and the Component Object Model
[DirectX 2 Programmer's Reference] Using a Custom Mixer (25.2920608802962%)
DirectSound > Overview > Creating Sound Buffers