[DirectX 8.1 Visual Basic Programmer's Reference] Using Compositional Elements (88.4615384615385%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio
[DirectX October 2006 Documentation] Using Compositional Elements (78.4075573549258%)
DirectMusic > Using DirectMusic
[DirectX 8.1 Visual Basic Programmer's Reference] Using Audio Scripts (73.282967032967%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio
[DirectX 8.1 Visual Basic Programmer's Reference] Using Audiopaths (72.3901098901099%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio
[DirectX 8.1 Visual Basic Programmer's Reference] Using Effects (72.3901098901099%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio
[DirectX 8.1 Visual Basic Programmer's Reference] Using DirectMusic Messages (58.9972527472527%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Advanced Topics in DirectX Audio
[DirectX October 2006 Documentation] Using Audio Scripts (58.1694621168305%)
DirectMusic > Using DirectMusic
[DirectX October 2006 Documentation] Using Audiopaths (56.9789859263544%)
DirectMusic > Using DirectMusic
[DirectX October 2006 Documentation] Using 3-D Sound in DirectMusic (55.0742240215924%)
DirectMusic > Using DirectMusic
[DirectX October 2006 Documentation] Using Effects in DirectMusic (54.598033545402%)
DirectMusic > Using DirectMusic
[DirectX 5 Programmer's Reference] Using Callback Functions (47.1283553907393%)
DirectX Media > DirectPlay > Using DirectPlay
[DirectX 6 Programmer's Reference] Using Compositional Elements (46.8618069237264%)
DirectX Foundation > DirectMusic > DirectMusic Essentials > Music Composition
[DirectX 7 Programmer's Reference] Using Compositional Elements (46.8618069237264%)
Microsoft DirectX 7.0 > DirectMusic > DirectMusic Essentials > Music Composition
[DirectX 5 Programmer's Reference] Using DirectPlay (46.2354982478821%)
DirectX Media > DirectPlay > Using DirectPlay
[DirectX 6 Programmer's Reference] Using Downloadable Sounds (38.5898823398823%)
DirectX Foundation > DirectMusic > DirectMusic Essentials
[DirectX 5 Programmer's Reference] Using Wave Files (37.3693257207189%)
DirectX Foundation > DirectSound > DirectSound Essentials > Using Wave Files
[DirectX 6 Programmer's Reference] Using Ports (36.8041680541681%)
DirectX Foundation > DirectMusic > DirectMusic Essentials
[DirectX 2 Programmer's Reference] Using DirectX 2 in Windows (36.03663003663%)
Introducing the DirectX 2 Software Development Kit > Using DirectX 2 in Windows
[DirectX 5 Programmer's Reference] Using Execute Buffers (35.7949701619778%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate-Mode Essentials > Using Execute Buffers
[DirectX 6 Programmer's Reference] Using Wave Files (35.7739482739483%)
DirectX Foundation > DirectSound > DirectSound Essentials
[DirectX 3 Programmer's Reference] Using Compressed Wave Formats (35.0500184399779%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 3 Programmer's Reference] Using Macro Definitions (34.0434419381788%)
Introducing DirectX 3 > The DirectX SDK
[DirectX 6 Programmer's Reference] Using DirectDraw Palettes in Windowed Mode (33.9151045033398%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Advanced DirectDraw Topics
[DirectX 7 Programmer's Reference] Using DirectDraw Palettes in Windowed Mode (33.9151045033398%)
Microsoft DirectX 7.0 > DirectDraw > DirectDraw Essentials > Advanced DirectDraw Topics
[DirectX 5 Programmer's Reference] Using Conv3ds.exe (33.9037935748462%)
DirectX Media > Direct3D Retained-Mode > DirectX File Format > Appendix D: The Conv3ds.exe Utility
[DirectX 7 Programmer's Reference] Using Hardware Mixing (33.8808250572956%)
Microsoft DirectX 7.0 > DirectSound > DirectSound Essentials > Optimizing DirectSound Performance
[DirectX 7 Programmer's Reference] Using Authored Segments (32.009167303285%)
Microsoft DirectX 7.0 > DirectMusic > DirectMusic Essentials > Music Composition > Using Compositional Elements
[DirectX 3 Programmer's Reference] Using a Custom Mixer (31.9404125286478%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 7 Programmer's Reference] Using Z-Bias (31.5294032592794%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Depth Buffers > Using Depth Buffers
[DirectX 2 Programmer's Reference] Using DirectSetup (30.981299402352%)
DirectSetup > Overview
[DirectX 3 Programmer's Reference] Using System Messages (30.7981492192018%)
DirectPlay > DirectPlay Overview
[DirectX 3 Programmer's Reference] Using the DirectXSetup Function (29.8842018196857%)
DirectSetup > DirectSetup Overview
[DirectX 2 Programmer's Reference] Using DirectPlay (28.4171968382495%)
DirectPlay > Overview
[DirectX 2 Programmer's Reference] Using Compressed Wave Formats (28.2230953630548%)
DirectSound > Overview > Creating Sound Buffers
[DirectX 2 Programmer's Reference] Using a Custom Mixer (25.1134894517247%)
DirectSound > Overview > Creating Sound Buffers