[DirectX October 2006 Documentation] Using DirectMusic (67.6113360323887%)
DirectMusic
[DirectX October 2006 Documentation] Using Effects (45.5028975152814%)
DirectX SDK > Introducing DirectX 9.0 > Direct3D Graphics > DirectSound
[DirectX 3 Programmer's Reference] Using the DirectXSetup Function (43.3776091081594%)
DirectSetup > DirectSetup Overview
[DirectX 5 Programmer's Reference] Using the DirectXSetup Function (43.3776091081594%)
DirectX Foundation > DirectSetup > DirectSetup Overview
[DirectX October 2006 Documentation] Using Force Feedback (43.0467571644042%)
DirectX SDK > Introducing DirectX 9.0 > Direct3D Graphics > DirectInput
[DirectX 7 Programmer's Reference] Using DirectPlay Providers (42.4118365294836%)
Microsoft DirectX 7.0 > DirectPlay > DirectPlay Essentials
[DirectX 2 Programmer's Reference] Using DirectX 2 in Windows (39.3333333333333%)
Introducing the DirectX 2 Software Development Kit > Using DirectX 2 in Windows
[DirectX 7 Programmer's Reference] Using Direct3DX to Clear Surfaces (39.1711229946524%)
Microsoft DirectX 7.0 > Direct3D > Direct3DX Utility Library [C++] > Direct3DX Utility Library Essentials > Direct3DX Context
[DirectX 5 Programmer's Reference] Using DirectPlay (39.0673374613003%)
DirectX Media > DirectPlay > Using DirectPlay
[DirectX 6 Programmer's Reference] Using Devices (38.5448916408669%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices
[DirectX 7 Programmer's Reference] Using Devices (38.5448916408669%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices
[DirectX 7 Programmer's Reference] Using Direct3DX to Update the Scene (38.3053221288515%)
Microsoft DirectX 7.0 > Direct3D > Direct3DX Utility Library [C++] > Direct3DX Utility Library Essentials > Direct3DX Context
[DirectX 6 Programmer's Reference] Using Ports (37.9210057228633%)
DirectX Foundation > DirectMusic > DirectMusic Essentials
[DirectX 6 Programmer's Reference] Using Wave Files (37.9210057228633%)
DirectX Foundation > DirectSound > DirectSound Essentials
[DirectX 7 Programmer's Reference] Using Ports (37.9210057228633%)
Microsoft DirectX 7.0 > DirectMusic > DirectMusic Essentials
[DirectX October 2006 Documentation] Using Effects in DirectMusic (37.8151260504202%)
DirectMusic > Using DirectMusic
[DirectX October 2006 Documentation] Using DirectMusic Ports (37.2719522591645%)
DirectMusic > Advanced Topics in DirectMusic
[DirectX 2 Programmer's Reference] Using DirectSetup (37.1358259903152%)
DirectSetup > Overview
[DirectX 3 Programmer's Reference] Using System Messages (36.9109047127623%)
DirectPlay > DirectPlay Overview
[DirectX 6 Programmer's Reference] Using Execute Buffers (36.5266106442577%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Execute Buffers
[DirectX 3 Programmer's Reference] Using the DirectSound Mixer (36.5263748597082%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 6 Programmer's Reference] Using Downloadable Sounds (35.8859180035651%)
DirectX Foundation > DirectMusic > DirectMusic Essentials
[DirectX 2 Programmer's Reference] Using DirectPlay (35.3814400254029%)
DirectPlay > Overview
[DirectX 5 Programmer's Reference] Using Execute Buffers (33.2399626517274%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate-Mode Essentials > Using Execute Buffers
[DirectX 5 Programmer's Reference] Using Hardware Mixing (32.7349121466769%)
DirectX Foundation > DirectSound > DirectSound Essentials > Optimizing DirectSound Performance
[DirectX 3 Programmer's Reference] Using a Custom Mixer (32.5757575757576%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 5 Programmer's Reference] Using Callback Functions (31.9035947712418%)
DirectX Media > DirectPlay > Using DirectPlay
[DirectX 3 Programmer's Reference] Using Macro Definitions (31.1387163561077%)
Introducing DirectX 3 > The DirectX SDK
[DirectX 2 Programmer's Reference] Using Macro Definitions (27.815408085431%)
Introducing the DirectX 2 Software Development Kit > DirectX and the Component Object Model
[DirectX 2 Programmer's Reference] Using the DirectSound Mixer (26.820492506767%)
DirectSound > Overview > Creating Sound Buffers