[DirectX October 2006 Documentation] Using Hardware Mixing (74.7242647058824%)
DirectX Audio > DirectSound > Programming Guide > Advanced Topics in DirectSound > Optimizing DirectSound Performance
[DirectX 5 Programmer's Reference] Using Hardware Mixing (67.3677884615385%)
DirectX Foundation > DirectSound > DirectSound Essentials > Optimizing DirectSound Performance
[DirectX 6 Programmer's Reference] Using Hardware Mixing (67.3677884615385%)
DirectX Foundation > DirectSound > DirectSound Essentials > Optimizing DirectSound Performance
[DirectX 7 Programmer's Reference] Using Hardware Mixing (67.3677884615385%)
Microsoft DirectX 7.0 > DirectSound > DirectSound Essentials > Optimizing DirectSound Performance
[DirectX October 2006 Documentation] Using Buffers Efficiently (59.7242647058823%)
DirectX Audio > DirectSound > Programming Guide > Advanced Topics in DirectSound > Optimizing DirectSound Performance
[DirectX October 2006 Documentation] Using Hardware Mixing (58.4099264705882%)
DirectX SDK > Introducing DirectX 9.0 > Direct3D Graphics > DirectSound > Optimizing Performance
[DirectX October 2006 Documentation] Using the DirectX Protocol in an Application (44.6726527149321%)
DirectPlay > Advanced Topics in DirectPlay > DirectPlay Protocol
[DirectX 5 Programmer's Reference] Using Callback Functions (44.2001319758673%)
DirectX Media > DirectPlay > Using DirectPlay
[DirectX 6 Programmer's Reference] Using Wave Files (43.5990021008403%)
DirectX Foundation > DirectSound > DirectSound Essentials
[DirectX October 2006 Documentation] Using Effects (43.2138480392157%)
DirectX Audio > DirectSound > Programming Guide
[DirectX 5 Programmer's Reference] Using DirectPlay (42.2656081663435%)
DirectX Media > DirectPlay > Using DirectPlay
[DirectX 6 Programmer's Reference] Using Downloadable Sounds (37.7990196078431%)
DirectX Foundation > DirectMusic > DirectMusic Essentials
[DirectX 3 Programmer's Reference] Using Macro Definitions (37.3268329070759%)
Introducing DirectX 3 > The DirectX SDK
[DirectX 2 Programmer's Reference] Using a Custom Mixer (37.3148297780651%)
DirectSound > Overview > Creating Sound Buffers
[DirectX 3 Programmer's Reference] Using a Custom Mixer (37.3148297780651%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 6 Programmer's Reference] Using Ports (37.1323529411765%)
DirectX Foundation > DirectMusic > DirectMusic Essentials
[DirectX 5 Programmer's Reference] Using the DirectXSetup Function (36.8175798545225%)
DirectX Foundation > DirectSetup > DirectSetup Overview
[DirectX 5 Programmer's Reference] Using Macro Definitions (36.3464407502131%)
Introducing DirectX 5 > The DirectX Programmer's Reference
[DirectX 6 Programmer's Reference] Using Macro Definitions (36.3464407502131%)
Introducing DirectX 6.1 > The DirectX Programmer's Reference
[DirectX 2 Programmer's Reference] Using the DirectSound Mixer (35.5952530584884%)
DirectSound > Overview > Creating Sound Buffers
[DirectX 3 Programmer's Reference] Using the DirectSound Mixer (35.5952530584884%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 2 Programmer's Reference] Using Compressed Wave Formats (34.8928264939928%)
DirectSound > Overview > Creating Sound Buffers
[DirectX 3 Programmer's Reference] Using Compressed Wave Formats (34.8928264939928%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 7 Programmer's Reference] Using Wave Files (34.0751925770308%)
Microsoft DirectX 7.0 > DirectSound > DirectSound Essentials
[DirectX 7 Programmer's Reference] Using Mode 13 (34.0708158263305%)
Microsoft DirectX 7.0 > DirectDraw > DirectDraw Essentials > Advanced DirectDraw Topics > Mode 13 Support
[DirectX 7 Programmer's Reference] Using Bands (34.0076896143073%)
Microsoft DirectX 7.0 > DirectMusic > DirectMusic Essentials > Playing Music
[DirectX 7 Programmer's Reference] Using DMA (31.6898634453782%)
Microsoft DirectX 7.0 > DirectDraw > DirectDraw Essentials > Advanced DirectDraw Topics > Taking Advantage of DMA Support
[DirectX 2 Programmer's Reference] Using DirectX 2 in Windows (29.604826546003%)
Introducing the DirectX 2 Software Development Kit > Using DirectX 2 in Windows
[DirectX 3 Programmer's Reference] Using DirectDraw Palettes in Windowed Mode (27.4567038353803%)
DirectDraw > DirectDraw Interface Overviews > IDirectDrawPalette Interface
[DirectX 2 Programmer's Reference] Using Macro Definitions (27.2051868802441%)
Introducing the DirectX 2 Software Development Kit > DirectX and the Component Object Model