[DirectX October 2006 Documentation] Using Templates (83.8056680161943%)
DirectMusic > Using DirectMusic > Using Compositional Elements
[DirectX October 2006 Documentation] Using Styles (73.8056680161943%)
DirectMusic > Using DirectMusic > Using Compositional Elements
[DirectX October 2006 Documentation] Using Transitions (72.0409621338414%)
DirectMusic > Using DirectMusic > Using Compositional Elements
[DirectX October 2006 Documentation] Using Chordmaps (70.472334682861%)
DirectMusic > Using DirectMusic > Using Compositional Elements
[DirectX October 2006 Documentation] Using Motifs (70.472334682861%)
DirectMusic > Using DirectMusic > Using Compositional Elements
[DirectX 6 Programmer's Reference] Using Templates (63.0382775119617%)
DirectX Foundation > DirectMusic > DirectMusic Essentials > Music Composition > Using Compositional Elements
[DirectX 7 Programmer's Reference] Using Templates (63.0382775119617%)
Microsoft DirectX 7.0 > DirectMusic > DirectMusic Essentials > Music Composition > Using Compositional Elements
[DirectX 6 Programmer's Reference] Using Styles (53.0382775119617%)
DirectX Foundation > DirectMusic > DirectMusic Essentials > Music Composition > Using Compositional Elements
[DirectX 7 Programmer's Reference] Using Styles (53.0382775119617%)
Microsoft DirectX 7.0 > DirectMusic > DirectMusic Essentials > Music Composition > Using Compositional Elements
[DirectX 6 Programmer's Reference] Using Transitions (51.2735716296088%)
DirectX Foundation > DirectMusic > DirectMusic Essentials > Music Composition > Using Compositional Elements
[DirectX 7 Programmer's Reference] Using Transitions (51.2735716296088%)
Microsoft DirectX 7.0 > DirectMusic > DirectMusic Essentials > Music Composition > Using Compositional Elements
[DirectX 6 Programmer's Reference] Using Motifs (49.7049441786284%)
DirectX Foundation > DirectMusic > DirectMusic Essentials > Music Composition > Using Compositional Elements
[DirectX 6 Programmer's Reference] Using Chordmaps (49.7049441786284%)
DirectX Foundation > DirectMusic > DirectMusic Essentials > Music Composition > Using Compositional Elements
[DirectX 7 Programmer's Reference] Using Motifs (49.7049441786284%)
Microsoft DirectX 7.0 > DirectMusic > DirectMusic Essentials > Music Composition > Using Compositional Elements
[DirectX 7 Programmer's Reference] Using Chord Maps (48.9757775119617%)
Microsoft DirectX 7.0 > DirectMusic > DirectMusic Essentials > Music Composition > Using Compositional Elements
[DirectX 5 Programmer's Reference] Using DirectPlay (45.2058632157316%)
DirectX Media > DirectPlay > Using DirectPlay
[DirectX 5 Programmer's Reference] Using System Messages (44.8874590321959%)
DirectX Media > DirectPlay > Using DirectPlay > DirectPlay Messages
[DirectX 5 Programmer's Reference] Using Callback Functions (43.6433632157316%)
DirectX Media > DirectPlay > Using DirectPlay
[DirectX 5 Programmer's Reference] Using Lobby Messages (43.0422209369578%)
DirectX Media > DirectPlay > Using DirectPlay > DirectPlay Messages
[DirectX 5 Programmer's Reference] Using DirectPlay Addresses (39.6289962306296%)
DirectX Media > DirectPlay > Using DirectPlay > DirectPlay Address (Optional)
[DirectX 3 Programmer's Reference] Using System Messages (33.9390142021721%)
DirectPlay > DirectPlay Overview
[DirectX 2 Programmer's Reference] Using a Custom Mixer (31.4502602660497%)
DirectSound > Overview > Creating Sound Buffers
[DirectX 2 Programmer's Reference] Using Compressed Wave Formats (30.9330188867394%)
DirectSound > Overview > Creating Sound Buffers
[DirectX 2 Programmer's Reference] Using DirectSetup (30.3479286451423%)
DirectSetup > Overview
[DirectX 3 Programmer's Reference] Using a Custom Mixer (30.0686813186813%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 2 Programmer's Reference] Using the DirectSound Mixer (29.7835935993831%)
DirectSound > Overview > Creating Sound Buffers
[DirectX 3 Programmer's Reference] Using Compressed Wave Formats (29.551439939371%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 3 Programmer's Reference] Using Macro Definitions (29.3133195307108%)
Introducing DirectX 3 > The DirectX SDK
[DirectX 2 Programmer's Reference] Using DirectX 2 in Windows (28.4468864468864%)
Introducing the DirectX 2 Software Development Kit > Using DirectX 2 in Windows
[DirectX 3 Programmer's Reference] Using the DirectSound Mixer (28.4020146520147%)
DirectSound > DirectSound Examples > Creating Sound Buffers