[DirectX 2 Programmer's Reference] A Technical Foundation for 3D Programming (24.4036944045911%)
Direct3D > Direct3D Overview > A Technical Foundation for 3D Programming
[DirectX 3 Programmer's Reference] A Technical Foundation for 3D Programming (24.4036944045911%)
Direct3D > Direct3D Overview > A Technical Foundation for 3D Programming
[DirectX 6 Programmer's Reference] A W-Friendly Projection Matrix (18.5918332850382%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > The Geometry Pipeline > The Projection Transformation
[DirectX 7 Programmer's Reference] A W-Friendly Projection Matrix (18.5218052738337%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Geometry Pipeline > The Projection Transformation
[DirectX 5 Programmer's Reference] A Simple Cube (18.0200748907843%)
DirectX Media > Direct3D Retained-Mode > DirectX File Format > Appendix B: Example
[DirectX October 2006 Documentation] A Sample Lobby Client Message Handler (13.4100452196382%)
DirectPlay > DirectPlay Lobby > Implementing a Lobby Client > Implementing a Lobby Client Message Handler
[DirectX October 2006 Documentation] A Sample Lobbied Application Message Handler (13.3937360897107%)
DirectPlay > DirectPlay Lobby > Implementing a Lobbyable Application > Implementing a Lobbied Application Callback Message Handler
[DirectX 5 Programmer's Reference] A (12.5885668276973%)
DirectX Foundation > Glossary
[DirectX 6 Programmer's Reference] A (12.5885668276973%)
DirectX Foundation > Glossary
[DirectX 7 Programmer's Reference] A (11.5303657694962%)
Microsoft DirectX 7.0 > Glossary
[DirectX October 2006 Documentation] A (11.3325668896321%)
DirectX SDK > Introducing DirectX 9.0 > Namespaces > Microsoft.DirectX > Structures > Plane > Fields
[DirectX 3 Programmer's Reference] A (7.77173913043478%)
Glossary