[DirectX 5 Programmer's Reference] Access to the Primary Buffer (32.8044143250955%)
DirectX Foundation > DirectSound > DirectSound Essentials > DirectSound Buffers
[DirectX 6 Programmer's Reference] Access to the Primary Buffer (32.8044143250955%)
DirectX Foundation > DirectSound > DirectSound Essentials > DirectSound Buffers
[DirectX 7 Programmer's Reference] Access to the Primary Buffer (32.8044143250955%)
Microsoft DirectX 7.0 > DirectSound > DirectSound Essentials > DirectSound Buffers
[DirectX 8.1 Visual Basic Programmer's Reference] Access the Contents of an Index Buffer (17.3101055584262%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Advanced Topics > Object Geometry > Index Buffers
[DirectX 6 Programmer's Reference] Access Grant Operators (D3D_OVERLOADS) (16.6569362332262%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Reference > D3D_OVERLOADS > D3D_OVERLOADS Operators
[DirectX 7 Programmer's Reference] Access Grant Operators (D3D_OVERLOADS) (16.1907357670257%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Reference > Direct3D Immediate Mode C/C++ Reference > D3D_OVERLOADS > D3D_OVERLOADS Operators
[DirectX 5 Programmer's Reference] Access Grant Operators (D3D_OVERLOADS) (15.7099665362565%)
DirectX Foundation > Direct3D Immediate Mode > Immediate-Mode Reference > D3D_OVERLOADS > D3D_OVERLOADS Operators