[DirectX 5 Programmer's Reference] Capturing Sounds (38.2575757575758%)
DirectX Foundation > DirectSound > DirectSound Essentials > DirectSoundCapture
[DirectX 6 Programmer's Reference] Capturing Sounds (38.2575757575758%)
DirectX Foundation > DirectSound > DirectSound Essentials > DirectSoundCapture
[DirectX 7 Programmer's Reference] Capturing Sounds (38.2575757575758%)
Microsoft DirectX 7.0 > DirectSound > DirectSound Essentials > DirectSoundCapture
[DirectX 7 Programmer's Reference] Capturing State Blocks (34.1377372627373%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Device States > State Blocks
[DirectX October 2006 Documentation] Capturing Waveforms (34.0124272012817%)
DirectX Audio > DirectSound > Programming Guide
[DirectX 6 Programmer's Reference] Capturing Music (30.6818181818182%)
DirectX Foundation > DirectMusic > DirectMusic Essentials
[DirectX October 2006 Documentation] Capturing MIDI (29.3919588037235%)
DirectMusic > Using DirectMusic
[DirectX 7 Programmer's Reference] Capturing Music (28.1024531024531%)
Microsoft DirectX 7.0 > DirectMusic > DirectMusic Essentials
[DirectX October 2006 Documentation] Capturing Waveforms (27.0381035709478%)
DirectX SDK > Introducing DirectX 9.0 > Direct3D Graphics > DirectSound
[DirectX October 2006 Documentation] Capturing from Devices (23.5933503836317%)
DirectX SDK > Introducing DirectX 9.0 > Direct3D Graphics > DirectInput
[DirectX October 2006 Documentation] Capturing (21.8406593406593%)
DirectX SDK > Introducing DirectX 9.0 > Namespaces > Microsoft.DirectX.DirectSound > Classes > CaptureBuffer > Properties