[DirectX 6 Programmer's Reference] Converting Color and Format (36.7739898989899%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Surfaces
[DirectX October 2006 Documentation] Converting to Direct3D 9 (35.0413860830528%)
DirectX Graphics > Direct3D 9
[DirectX 5 Programmer's Reference] Converting Bit Depths (30.6972579051383%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Execute-Buffer Tutorial > Converting Bit Depths
[DirectX 5 Programmer's Reference] Converting a Flag into a Bit Depth (29.9619637874913%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Execute-Buffer Tutorial > Converting Bit Depths
[DirectX 5 Programmer's Reference] Converting a Bit Depth into a Flag (29.2266696698442%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Execute-Buffer Tutorial > Converting Bit Depths
[DirectX 5 Programmer's Reference] Converting Color and Format (28.2294672919673%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Surfaces > Creating Surfaces
[DirectX 6 Programmer's Reference] Converting a Flag into a Bit Depth (25.6141377005348%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Execute Buffers > Direct3D Execute-Buffer Tutorial > Converting Bit Depths
[DirectX 6 Programmer's Reference] Converting a Bit Depth into a Flag (24.8788435828877%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Execute Buffers > Direct3D Execute-Buffer Tutorial > Converting Bit Depths
[DirectX 6 Programmer's Reference] Converting Bit Depths (22.6483585858586%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Execute Buffers > Direct3D Execute-Buffer Tutorial