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DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Textures > Texture Filtering > Texture Filtering With Mipmaps
[DirectX 7 Programmer's Reference] Creating a Set of Mipmaps (33.5098039215686%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Textures > Texture Filtering > Texture Filtering With Mipmaps
[DirectX 6 Programmer's Reference] Creating a Material (31.1929396264435%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Lighting and Materials > Materials > Using Materials
[DirectX October 2006 Documentation] Creating the Performance (30.9818775995247%)
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[DirectX October 2006 Documentation] Creating Audiopaths (30.4383993386551%)
DirectMusic > Using DirectMusic > Using Audiopaths
[DirectX 3 Programmer's Reference] Creating a DirectSound Object (30.1006686199384%)
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[DirectX October 2006 Documentation] Creating and Managing Sessions (30.0653594771242%)
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[DirectX 6 Programmer's Reference] Creating a Device for Execute Buffers (29.7290673025967%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Using Devices > Creating a Direct3D Device
[DirectX 6 Programmer's Reference] Creating a Device for the DrawPrimitive Methods (29.3121610346266%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Using Devices > Creating a Direct3D Device
[DirectX October 2006 Documentation] Creating a Capture Buffer (29.1143790849673%)
DirectX SDK > Introducing DirectX 9.0 > Direct3D Graphics > DirectSound > Capturing Waveforms
[DirectX 6 Programmer's Reference] Creating a Viewport (28.2005845816587%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > The Geometry Pipeline > Viewports and Clipping > Using Viewports
[DirectX 7 Programmer's Reference] Creating a Direct3D Device (28.2001005530417%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Using Devices
[DirectX October 2006 Documentation] Creating a 3-D Voice Session (28.0547774665422%)
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[DirectX 5 Programmer's Reference] Creating a Capture Buffer (27.6942959001783%)
DirectX Foundation > DirectSound > DirectSound Essentials > DirectSoundCapture
[DirectX 7 Programmer's Reference] Creating a Capture Buffer (27.6942959001783%)
Microsoft DirectX 7.0 > DirectSound > DirectSound Essentials > DirectSoundCapture
[DirectX 7 Programmer's Reference] Creating the Performance (27.6812240047534%)
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[DirectX 3 Programmer's Reference] Creating a Basic Sound Buffer (27.6789702296802%)
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[DirectX 7 Programmer's Reference] Creating a Vertex Buffer (27.4918300653595%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Vertex Buffers > Using Vertex Buffers
[DirectX 5 Programmer's Reference] Creating the Scene (27.2030406365445%)
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[DirectX 5 Programmer's Reference] Creating the Direct3D Object (26.8536617545569%)
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[DirectX 5 Programmer's Reference] Creating the Direct3D Device (26.8536617545569%)
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[DirectX 3 Programmer's Reference] Creating Sound Buffers (26.2546823736082%)
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[DirectX 3 Programmer's Reference] Creating the Setup Program (25.4227084190319%)
DirectSetup > DirectSetup Overview > Preparing a DirectX Application for Installation
[DirectX 3 Programmer's Reference] Creating the Scene (25.1531943475678%)
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[DirectX 2 Programmer's Reference] Creating a Basic Sound Buffer (21.7966172885037%)
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