[DirectX 6 Programmer's Reference] Creating a Set of Mipmaps (33.5098039215686%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Textures > Texture Filtering > Texture Filtering With Mipmaps
[DirectX 7 Programmer's Reference] Creating a Set of Mipmaps (33.5098039215686%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Textures > Texture Filtering > Texture Filtering With Mipmaps
[DirectX 6 Programmer's Reference] Creating a Material (31.1929396264435%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Lighting and Materials > Materials > Using Materials
[DirectX October 2006 Documentation] Creating the Performance (30.9818775995247%)
DirectMusic > Using DirectMusic > Playing Sounds
[DirectX October 2006 Documentation] Creating Audiopaths (30.4383993386551%)
DirectMusic > Using DirectMusic > Using Audiopaths
[DirectX 3 Programmer's Reference] Creating a DirectSound Object (30.1006686199384%)
DirectSound > DirectSound Examples
[DirectX October 2006 Documentation] Creating and Managing Sessions (30.0653594771242%)
DirectPlay > Basic Concepts in DirectPlay
[DirectX 8.1 Visual Basic Programmer's Reference] Creating DirectX Objects (29.9352689793866%)
DirectX 8.1 (Visual Basic) > Introducing DirectX 8.1 > Programming DirectX with Visual Basic
[DirectX 8.1 Visual Basic Programmer's Reference] Creating the Performance (29.8969331322272%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio > Playing Sounds
[DirectX 8.1 Visual Basic Programmer's Reference] Creating a Cube (29.8081841432225%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Direct3D Appendix > X Files > Using X Files
[DirectX 6 Programmer's Reference] Creating a Device for Execute Buffers (29.7290673025967%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Using Devices > Creating a Direct3D Device
[DirectX 8.1 Visual Basic Programmer's Reference] Creating Audiopaths (29.3534548713577%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio > Using Audiopaths
[DirectX 6 Programmer's Reference] Creating a Device for the DrawPrimitive Methods (29.3121610346266%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Using Devices > Creating a Direct3D Device
[DirectX October 2006 Documentation] Creating a Capture Buffer (29.1143790849673%)
DirectX SDK > Introducing DirectX 9.0 > Direct3D Graphics > DirectSound > Capturing Waveforms
[DirectX 8.1 Visual Basic Programmer's Reference] Creating a DirectInput Device (28.3449607638249%)
DirectX 8.1 (Visual Basic) > DirectInput > Using DirectInput > DirectInput Devices
[DirectX 6 Programmer's Reference] Creating a Viewport (28.2005845816587%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > The Geometry Pipeline > Viewports and Clipping > Using Viewports
[DirectX 7 Programmer's Reference] Creating a Direct3D Device (28.2001005530417%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Using Devices
[DirectX October 2006 Documentation] Creating a 3-D Voice Session (28.0547774665422%)
DirectPlay > DirectPlay Voice
[DirectX 5 Programmer's Reference] Creating a Capture Buffer (27.6942959001783%)
DirectX Foundation > DirectSound > DirectSound Essentials > DirectSoundCapture
[DirectX 7 Programmer's Reference] Creating a Capture Buffer (27.6942959001783%)
Microsoft DirectX 7.0 > DirectSound > DirectSound Essentials > DirectSoundCapture
[DirectX 7 Programmer's Reference] Creating the Performance (27.6812240047534%)
Microsoft DirectX 7.0 > DirectMusic > DirectMusic Essentials > Playing Music
[DirectX 3 Programmer's Reference] Creating a Basic Sound Buffer (27.6789702296802%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 7 Programmer's Reference] Creating a Vertex Buffer (27.4918300653595%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Vertex Buffers > Using Vertex Buffers
[DirectX 5 Programmer's Reference] Creating the Scene (27.2030406365445%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Execute-Buffer Tutorial > Creating Objects and Interfaces
[DirectX 5 Programmer's Reference] Creating a Palette in Windowed Mode (27.093837535014%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Advanced DirectDraw Topics > Using DirectDraw Palettes in Windowed Mode
[DirectX 5 Programmer's Reference] Creating the Direct3D Device (26.8536617545569%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Execute-Buffer Tutorial > Creating Objects and Interfaces
[DirectX 5 Programmer's Reference] Creating the Direct3D Object (26.8536617545569%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Execute-Buffer Tutorial > Creating Objects and Interfaces
[DirectX 3 Programmer's Reference] Creating Sound Buffers (26.2546823736082%)
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[DirectX 3 Programmer's Reference] Creating the Setup Program (25.4227084190319%)
DirectSetup > DirectSetup Overview > Preparing a DirectX Application for Installation
[DirectX 3 Programmer's Reference] Creating the Scene (25.1531943475678%)
Direct3D > Retained-Mode Overview > Direct3D Retained-Mode Tutorial > Creating the Scene
[DirectX 2 Programmer's Reference] Creating a Basic Sound Buffer (21.7966172885037%)
DirectSound > Overview > Creating Sound Buffers
[DirectX 2 Programmer's Reference] Creating Buffers (20.3240202536878%)
DirectSound > Overview > IDirectSound Interface
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Direct3D > Retained-Mode Overview > Direct3D Retained-Mode Tutorial
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Direct3D > Immediate-Mode Overview > Direct3D Immediate-Mode Tutorial