[DirectX 6 Programmer's Reference] Creating a Device for Execute Buffers (38.4661973076607%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Using Devices > Creating a Direct3D Device
[DirectX 6 Programmer's Reference] Creating a Device for the DrawPrimitive Methods (37.4542616563893%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Using Devices > Creating a Direct3D Device
[DirectX 6 Programmer's Reference] Creating a Direct3D Device (34.9428332983632%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Using Devices
[DirectX 7 Programmer's Reference] Creating a Direct3D Device (34.9428332983632%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Using Devices
[DirectX 5 Programmer's Reference] Creating the DirectSound Object (33.0923230180918%)
DirectX Foundation > DirectSound > DirectSound Essentials > DirectSound Devices
[DirectX 6 Programmer's Reference] Creating the DirectSound Object (33.0923230180918%)
DirectX Foundation > DirectSound > DirectSound Essentials > DirectSound Devices
[DirectX 7 Programmer's Reference] Creating the DirectSound Object (33.0923230180918%)
Microsoft DirectX 7.0 > DirectSound > DirectSound Essentials > DirectSound Devices
[DirectX 8.1 Visual Basic Programmer's Reference] Creating Audiopaths (33.0717925097565%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio > Using Audiopaths
[DirectX October 2006 Documentation] Creating Audiopaths (33.0717925097565%)
DirectMusic > Using DirectMusic > Using Audiopaths
[DirectX October 2006 Documentation] Creating the Capture Object (32.8324781930296%)
DirectX SDK > Introducing DirectX 9.0 > Direct3D Graphics > DirectSound > Capturing Waveforms
[DirectX October 2006 Documentation] Creating a Capture Buffer (32.8324781930296%)
DirectX SDK > Introducing DirectX 9.0 > Direct3D Graphics > DirectSound > Capturing Waveforms
[DirectX 5 Programmer's Reference] Creating a Palette in Windowed Mode (32.5660789075423%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Advanced DirectDraw Topics > Using DirectDraw Palettes in Windowed Mode
[DirectX 6 Programmer's Reference] Creating a Palette in Windowed Mode (32.5660789075423%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Advanced DirectDraw Topics > Using DirectDraw Palettes in Windowed Mode
[DirectX 7 Programmer's Reference] Creating a Palette in Windowed Mode (32.5660789075423%)
Microsoft DirectX 7.0 > DirectDraw > DirectDraw Essentials > Advanced DirectDraw Topics > Using DirectDraw Palettes in Windowed Mode
[DirectX 7 Programmer's Reference] Creating Client Memory Surfaces (32.2637831121394%)
Microsoft DirectX 7.0 > DirectDraw > DirectDraw Essentials > Surfaces > Creating Surfaces
[DirectX 3 Programmer's Reference] Creating a Basic Sound Buffer (32.0053664963527%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 3 Programmer's Reference] Creating Sound Buffers (32.0053664963527%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 8.1 Visual Basic Programmer's Reference] Creating a DirectInput Device (31.8654912504329%)
DirectX 8.1 (Visual Basic) > DirectInput > Using DirectInput > DirectInput Devices
[DirectX 5 Programmer's Reference] Creating Complex Surfaces and Flipping Chains (31.3965744400527%)
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[DirectX 7 Programmer's Reference] Creating Complex Surfaces and Flipping Chains (31.3965744400527%)
Microsoft DirectX 7.0 > DirectDraw > DirectDraw Essentials > Surfaces > Creating Surfaces
[DirectX October 2006 Documentation] Creating a Capture Buffer (31.1489765095279%)
DirectX Audio > DirectSound > Programming Guide > Capturing Waveforms
[DirectX 5 Programmer's Reference] Creating the Primary Surface (31.0442709170175%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Surfaces > Creating Surfaces
[DirectX 5 Programmer's Reference] Creating Wide Surfaces (31.0442709170175%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Surfaces > Creating Surfaces
[DirectX 8.1 Visual Basic Programmer's Reference] Creating and Managing Sessions (30.9951453244136%)
DirectX 8.1 (Visual Basic) > DirectPlay > Introduction to DirectPlay
[DirectX 8.1 Visual Basic Programmer's Reference] Creating the Performance (30.8978794662782%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio > Playing Sounds
[DirectX October 2006 Documentation] Creating the Performance (30.8978794662782%)
DirectMusic > Using DirectMusic > Playing Sounds
[DirectX 3 Programmer's Reference] Creating the Setup Program (30.4799776217459%)
DirectSetup > DirectSetup Overview > Preparing a DirectX Application for Installation
[DirectX 3 Programmer's Reference] Creating Buffers (28.6609466885183%)
DirectSound > DirectSound Interface Overviews > IDirectSound Interface
[DirectX 3 Programmer's Reference] Creating a DirectSound Object (28.5324078537228%)
DirectSound > DirectSound Examples
[DirectX 8.1 Visual Basic Programmer's Reference] Creating an Effect (27.9948655876546%)
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[DirectX 2 Programmer's Reference] Creating a DirectSound Object (27.7892927150615%)
DirectSound > Overview > Memory Management
[DirectX 2 Programmer's Reference] Creating a Basic Sound Buffer (26.7023361933224%)
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[DirectX 2 Programmer's Reference] Creating a Direct3DRM Device and Viewport (25.9457279323526%)
Direct3D > Retained-Mode Overview > Direct3D Retained-Mode Tutorial
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DirectSound > Overview > IDirectSound Interface