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DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Textures > Texture Filtering > Texture Filtering With Mipmaps
[DirectX 7 Programmer's Reference] Creating a Set of Mipmaps (32.6607064501975%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Textures > Texture Filtering > Texture Filtering With Mipmaps
[DirectX 6 Programmer's Reference] Creating Blending Stages (31.0262176393155%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Textures > Texture Blending > Multiple Texture Blending
[DirectX 7 Programmer's Reference] Creating Blending Stages (31.0262176393155%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Textures > Texture Blending > Multiple Texture Blending
[DirectX October 2006 Documentation] Creating Cubic Environment Map Surfaces (26.6356641384066%)
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[DirectX October 2006 Documentation] Creating Serial Address Objects (26.5914204873367%)
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[DirectX October 2006 Documentation] Creating Modem Address Objects (26.5914204873367%)
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[DirectX 7 Programmer's Reference] Creating Predefined State Blocks (26.2006362439667%)
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[DirectX October 2006 Documentation] Creating IPX Address Objects (26.1197223741292%)
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[DirectX 6 Programmer's Reference] Creating a Device for Execute Buffers (25.3576129881527%)
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[DirectX 7 Programmer's Reference] Creating Cubic-Environment Map Surfaces (25.3325753353178%)
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[DirectX 3 Programmer's Reference] Creating a DirectSound Object by Using CoCreateInstance (24.8202959830867%)
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[DirectX 5 Programmer's Reference] Creating a Palette in Windowed Mode (23.6728643595691%)
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