[DirectX 7 Programmer's Reference] Creating DirectX Objects (35.6363636363636%)
Microsoft DirectX 7.0 > Introducing DirectX Foundation > Visual Basic Programming Topics
[DirectX 7 Programmer's Reference] Creating DirectInput (32.1340326340326%)
Microsoft DirectX 7.0 > DirectInput > DirectInput Essentials
[DirectX 6 Programmer's Reference] Creating a Viewport (29.5536130536131%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > The Geometry Pipeline > Viewports and Clipping > Using Viewports
[DirectX 3 Programmer's Reference] Creating Sound Buffers (29.256993006993%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 5 Programmer's Reference] Creating Secondary Buffers (29.0384615384615%)
DirectX Foundation > DirectSound > DirectSound Essentials > DirectSound Buffers
[DirectX 5 Programmer's Reference] Creating a Capture Buffer (29.0384615384615%)
DirectX Foundation > DirectSound > DirectSound Essentials > DirectSoundCapture
[DirectX 6 Programmer's Reference] Creating Secondary Buffers (29.0384615384615%)
DirectX Foundation > DirectSound > DirectSound Essentials > DirectSound Buffers
[DirectX 6 Programmer's Reference] Creating a Capture Buffer (29.0384615384615%)
DirectX Foundation > DirectSound > DirectSound Essentials > DirectSoundCapture
[DirectX 7 Programmer's Reference] Creating Secondary Buffers (29.0384615384615%)
Microsoft DirectX 7.0 > DirectSound > DirectSound Essentials > DirectSound Buffers
[DirectX 7 Programmer's Reference] Creating a Capture Buffer (29.0384615384615%)
Microsoft DirectX 7.0 > DirectSound > DirectSound Essentials > DirectSoundCapture
[DirectX October 2006 Documentation] Creating Segment Objects (28.7845487845488%)
DirectMusic > Using DirectMusic > Playing Sounds > Using Segments
[DirectX 6 Programmer's Reference] Creating a Vertex Buffer (28.6791639732816%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Vertex Buffers > Using Vertex Buffers
[DirectX 7 Programmer's Reference] Creating a Vertex Buffer (28.6791639732816%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Vertex Buffers > Using Vertex Buffers
[DirectX October 2006 Documentation] Creating a COM Object (28.3633751306165%)
DirectX Software Development Kit > DirectX SDK Programming Guide > Using COM
[DirectX 5 Programmer's Reference] Creating an Execute Buffer (28.0350335938571%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate-Mode Essentials > Using Execute Buffers
[DirectX 5 Programmer's Reference] Creating the DirectSound Object (27.9838709677419%)
DirectX Foundation > DirectSound > DirectSound Essentials > DirectSound Devices
[DirectX 6 Programmer's Reference] Creating the DirectSound Object (27.9838709677419%)
DirectX Foundation > DirectSound > DirectSound Essentials > DirectSound Devices
[DirectX 3 Programmer's Reference] Creating a DirectSound Object (27.6853414784449%)
DirectSound > DirectSound Examples
[DirectX October 2006 Documentation] Creating the Capture Object (27.5941465941466%)
DirectX SDK > Introducing DirectX 9.0 > Direct3D Graphics > DirectSound > Capturing Waveforms
[DirectX October 2006 Documentation] Creating Blending Stages (27.3983957219251%)
DirectX Graphics > Direct3D 9 > Programming Guide > Getting Started > Direct3D Textures > Texture Blending
[DirectX 5 Programmer's Reference] Creating the Scene (27.3253628092338%)
DirectX Media > Direct3D Retained-Mode > Direct3D Retained-Mode Overview > Direct3D Retained-Mode Tutorial > Creating the Scene
[DirectX October 2006 Documentation] Creating a Capture Buffer (27.0955710955711%)
DirectX SDK > Introducing DirectX 9.0 > Direct3D Graphics > DirectSound > Capturing Waveforms
[DirectX 3 Programmer's Reference] Creating Buffers (26.6802015189112%)
DirectSound > DirectSound Interface Overviews > IDirectSound Interface
[DirectX 3 Programmer's Reference] Creating a Basic Sound Buffer (26.1402821316614%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 3 Programmer's Reference] Creating the Scene (25.4866531318144%)
Direct3D > Retained-Mode Overview > Direct3D Retained-Mode Tutorial > Creating the Scene
[DirectX 2 Programmer's Reference] Creating DirectDraw and Direct3D Objects (24.2758563899868%)
Direct3D > Immediate-Mode Overview > Direct3D Immediate-Mode Tutorial
[DirectX 2 Programmer's Reference] Creating Buffers (23.7645687645688%)
DirectSound > Overview > IDirectSound Interface
[DirectX 2 Programmer's Reference] Creating Clipper Objects Using CoCreateInstance (23.2989634478996%)
DirectDraw > Overview > Using DirectDrawClipper
[DirectX 2 Programmer's Reference] Creating DirectDraw Objects Using CoCreateInstance (22.4988344988345%)
DirectDraw > Overview > Using DirectDraw
[DirectX 2 Programmer's Reference] Creating a DirectSound Object (21.9178522626798%)
DirectSound > Overview > Memory Management