[DirectX 6 Programmer's Reference] Using DirectDraw Palettes in Windowed Mode (42.2747747747748%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Advanced DirectDraw Topics
[DirectX 7 Programmer's Reference] Using DirectDraw Palettes in Windowed Mode (42.2747747747748%)
Microsoft DirectX 7.0 > DirectDraw > DirectDraw Essentials > Advanced DirectDraw Topics
[DirectX 3 Programmer's Reference] Using the DirectSound Mixer (41.6716391716392%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 3 Programmer's Reference] Using DirectDraw Palettes in Windowed Mode (41.2387387387387%)
DirectDraw > DirectDraw Interface Overviews > IDirectDrawPalette Interface
[DirectX 5 Programmer's Reference] Using Hardware Mixing (40.550778050778%)
DirectX Foundation > DirectSound > DirectSound Essentials > Optimizing DirectSound Performance
[DirectX 6 Programmer's Reference] Using Hardware Mixing (40.550778050778%)
DirectX Foundation > DirectSound > DirectSound Essentials > Optimizing DirectSound Performance
[DirectX 7 Programmer's Reference] Using Hardware Mixing (40.550778050778%)
Microsoft DirectX 7.0 > DirectSound > DirectSound Essentials > Optimizing DirectSound Performance
[DirectX October 2006 Documentation] Using the DirectX Protocol in an Application (39.9687579428959%)
DirectPlay > Advanced Topics in DirectPlay > DirectPlay Protocol
[DirectX 6 Programmer's Reference] Using Upgrade Flags in the Callback Function (39.8495085995086%)
DirectX Foundation > DirectSetup > DirectSetup Essentials > Customizing Setup
[DirectX 7 Programmer's Reference] Using Upgrade Flags in the Callback Function (39.8495085995086%)
Microsoft DirectX 7.0 > DirectSetup > DirectSetup Essentials > Customizing Setup
[DirectX 3 Programmer's Reference] Using a Custom Mixer (39.1716391716392%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 5 Programmer's Reference] Using Wave Files (39.041769041769%)
DirectX Foundation > DirectSound > DirectSound Essentials > Using Wave Files
[DirectX October 2006 Documentation] Using Instrument Collections (38.8502788502789%)
DirectMusic > Advanced Topics in DirectMusic
[DirectX October 2006 Documentation] Using the DirectPlay DPNSVR Application (38.8311388311388%)
DirectPlay > Advanced Topics in DirectPlay
[DirectX 7 Programmer's Reference] Using Lobby Messages (37.7477477477478%)
Microsoft DirectX 7.0 > DirectPlay > DirectPlay Essentials > DirectPlay Messages
[DirectX 7 Programmer's Reference] Using System Messages (37.7477477477478%)
Microsoft DirectX 7.0 > DirectPlay > DirectPlay Essentials > DirectPlay Messages
[DirectX 3 Programmer's Reference] Using Compressed Wave Formats (37.5049725049725%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 5 Programmer's Reference] Using the DirectXSetup Function (36.3641867674126%)
DirectX Foundation > DirectSetup > DirectSetup Overview
[DirectX 5 Programmer's Reference] Using Callback Functions (35.7952182952183%)
DirectX Media > DirectPlay > Using DirectPlay
[DirectX 5 Programmer's Reference] Using DirectPlay (35.7952182952183%)
DirectX Media > DirectPlay > Using DirectPlay
[DirectX 2 Programmer's Reference] Using the DirectSound Mixer (35.7192582192582%)
DirectSound > Overview > Creating Sound Buffers
[DirectX 3 Programmer's Reference] Using the DirectXSetup Function (35.5226193935871%)
DirectSetup > DirectSetup Overview
[DirectX 6 Programmer's Reference] Using a Clipper with Multiple Windows (35.2927927927928%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Clippers
[DirectX 6 Programmer's Reference] Using Non-local Video Memory Surfaces (35.2927927927928%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Surfaces
[DirectX October 2006 Documentation] Using Audio Scripts (35.0965250965251%)
DirectMusic > Using DirectMusic
[DirectX October 2006 Documentation] Using Audiopaths (35.0965250965251%)
DirectMusic > Using DirectMusic
[DirectX 2 Programmer's Reference] Using a Custom Mixer (33.2192582192582%)
DirectSound > Overview > Creating Sound Buffers
[DirectX 2 Programmer's Reference] Using Compressed Wave Formats (31.5525915525916%)
DirectSound > Overview > Creating Sound Buffers
[DirectX 2 Programmer's Reference] Using DirectX 2 in Windows (30.6126126126126%)
Introducing the DirectX 2 Software Development Kit > Using DirectX 2 in Windows
[DirectX 2 Programmer's Reference] Using Macro Definitions (28.3508771929825%)
Introducing the DirectX 2 Software Development Kit > DirectX and the Component Object Model