[DirectX 5 Programmer's Reference] Header (21.0742753623188%)
DirectX Media > Direct3D Retained-Mode > DirectX File Format > File Format Architecture > Header
[DirectX 8.1 Visual Basic Programmer's Reference] Header (20.4110444777611%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Reference > X File Visual Basic Reference > X File Format Reference > Binary Format
[DirectX 5 Programmer's Reference] Header (20.1254767353165%)
DirectX Media > Direct3D Retained-Mode > DirectX File Format > Appendix C: Binary Format
[DirectX October 2006 Documentation] Header (18.5144927536232%)
DirectX Graphics > Direct3D 9 > Reference > X File Reference (Legacy) > X File Format Reference > Binary Encoding
[DirectX 5 Programmer's Reference] Header and Includes (17.6918462369692%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Execute-Buffer Tutorial > Definitions, Prototypes, and Globals
[DirectX October 2006 Documentation] Header (17.5562953817209%)
DirectX SDK > Introducing DirectX 9.0 > Namespaces > Microsoft.DirectX.DirectPlay > Classes > Address > Dynamic Properties and Fields
[DirectX 6 Programmer's Reference] Header and Includes (15.517933193491%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Execute Buffers > Direct3D Execute-Buffer Tutorial > Definitions, Prototypes, and Globals