[DirectX October 2006 Documentation] Implementing a DirectPlay Networking Callback Using Critical Section Objects (24.5547351922125%)
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[DirectX October 2006 Documentation] Implementing a Lobby Client (24.5215753539838%)
DirectPlay > DirectPlay Lobby
[DirectX October 2006 Documentation] Implementing a Lobbyable Application (23.8926445363737%)
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[DirectX October 2006 Documentation] Implementing a Callback Function in DirectPlay and DirectPlay Voice (22.9394563233987%)
DirectPlay > Advanced Topics in DirectPlay > DirectPlay Callback Functions and Multithreading Issues
[DirectX October 2006 Documentation] Implementing a Tool in the Client Application (22.6507584165742%)
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[DirectX 7 Programmer's Reference] Implementing a Scene Hierarchy (22.4860419923701%)
Microsoft DirectX 7.0 > Direct3D > Direct3DX Utility Library [C++] > Direct3DX Utility Library Essentials > Direct3DX Matrix Stack