[DirectX 8.1 Visual Basic Programmer's Reference] Implementing a Lobby Client (26.0982064501975%)
DirectX 8.1 (Visual Basic) > DirectPlay > Using DirectPlay > Using the DirectPlay Lobby Visual Basic API
[DirectX 8.1 Visual Basic Programmer's Reference] Implementing a Lobbyable Application (25.6265083369899%)
DirectX 8.1 (Visual Basic) > DirectPlay > Using DirectPlay > Using the DirectPlay Lobby Visual Basic API
[DirectX 8.1 Visual Basic Programmer's Reference] Implementing a DirectPlay Enumeration (25.4263780984092%)
DirectX 8.1 (Visual Basic) > DirectPlay > Using DirectPlay > Using the DirectPlay Core Visual Basic API > Using DirectPlay Enumerations
[DirectX October 2006 Documentation] Implementing a DirectPlay Networking Callback Using Critical Section Objects (24.5547351922125%)
DirectPlay > Advanced Topics in DirectPlay > DirectPlay Callback Functions and Multithreading Issues
[DirectX October 2006 Documentation] Implementing a Lobby Client (24.5215753539838%)
DirectPlay > DirectPlay Lobby
[DirectX October 2006 Documentation] Implementing a Lobbyable Application (23.8926445363737%)
DirectPlay > DirectPlay Lobby
[DirectX October 2006 Documentation] Implementing a Callback Function in DirectPlay and DirectPlay Voice (22.9394563233987%)
DirectPlay > Advanced Topics in DirectPlay > DirectPlay Callback Functions and Multithreading Issues
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DirectMusic > Advanced Topics in DirectMusic > DirectMusic Tools
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Microsoft DirectX 7.0 > Direct3D > Direct3DX Utility Library [C++] > Direct3DX Utility Library Essentials > Direct3DX Matrix Stack
[DirectX 8.1 Visual Basic Programmer's Reference] Implementing a Lobby Client Message Handler (21.9608058229874%)
DirectX 8.1 (Visual Basic) > DirectPlay > Using DirectPlay > Using the DirectPlay Lobby Visual Basic API > Implementing a Lobby Client
[DirectX 8.1 Visual Basic Programmer's Reference] Implementing a Lobbied Application Callback Message Handler (19.8537752375947%)
DirectX 8.1 (Visual Basic) > DirectPlay > Using DirectPlay > Using the DirectPlay Lobby Visual Basic API > Implementing a Lobbyable Application