[DirectX 5 Programmer's Reference] Objects and Interfaces (25.0426944971537%)
DirectX Media > Direct3D Retained-Mode > Direct3D Retained-Mode Overview > Direct3D Retained-Mode Architecture
[DirectX 5 Programmer's Reference] Objects and Interfaces (23.4332173729707%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate-Mode Essentials > Direct3D Integration with DirectDraw
[DirectX 2 Programmer's Reference] Objects and Interfaces (23.2715947529082%)
Direct3D > Retained-Mode Overview > Introduction to Direct3D Retained-Mode Objects
[DirectX 3 Programmer's Reference] Objects and Interfaces (23.2715947529082%)
Direct3D > Retained-Mode Overview > Introduction to Direct3D Retained-Mode Objects
[DirectX 5 Programmer's Reference] Objects and Reference Counting (22.623339658444%)
DirectX Media > Direct3D Retained-Mode > Direct3D Retained-Mode Overview > Direct3D Retained-Mode Architecture
[DirectX 2 Programmer's Reference] Objects and Reference Counting (20.8522399141985%)
Direct3D > Retained-Mode Overview > Introduction to Direct3D Retained-Mode Objects
[DirectX 3 Programmer's Reference] Objects and Reference Counting (20.8522399141985%)
Direct3D > Retained-Mode Overview > Introduction to Direct3D Retained-Mode Objects
[DirectX 6 Programmer's Reference] Objects and Reference Counting (19.4090539441583%)
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[DirectX October 2006 Documentation] Objects in 3D (19.266738953646%)
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[DirectX October 2006 Documentation] Objects in 2D (19.266738953646%)
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[DirectX 7 Programmer's Reference] Objects and Reference Counting (18.9888858769314%)
Microsoft DirectX 7.0 > Appendix > Direct3D Retained Mode > Architecture
[DirectX October 2006 Documentation] Objects (14.3636486852806%)
DirectX SDK > Introducing DirectX 9.0 > Namespaces > Microsoft.DirectX.DirectInput > Classes > Device > Properties