[DirectX 8.1 Visual Basic Programmer's Reference] Implementing a DirectPlay Enumeration (45.3604158345538%)
DirectX 8.1 (Visual Basic) > DirectPlay > Using DirectPlay > Using the DirectPlay Core Visual Basic API > Using DirectPlay Enumerations
[DirectX 8.1 Visual Basic Programmer's Reference] Implementing a Lobby Client Message Handler (44.4175279931094%)
DirectX 8.1 (Visual Basic) > DirectPlay > Using DirectPlay > Using the DirectPlay Lobby Visual Basic API > Implementing a Lobby Client
[DirectX 8.1 Visual Basic Programmer's Reference] Implementing a Lobbied Application Callback Message Handler (42.7276310603074%)
DirectX 8.1 (Visual Basic) > DirectPlay > Using DirectPlay > Using the DirectPlay Lobby Visual Basic API > Implementing a Lobbyable Application
[DirectX 8.1 Visual Basic Programmer's Reference] Implementing a Lobbyable Application (36.7652480297829%)
DirectX 8.1 (Visual Basic) > DirectPlay > Using DirectPlay > Using the DirectPlay Lobby Visual Basic API
[DirectX 8.1 Visual Basic Programmer's Reference] Implementing a Lobby Client (36.7652480297829%)
DirectX 8.1 (Visual Basic) > DirectPlay > Using DirectPlay > Using the DirectPlay Lobby Visual Basic API
[DirectX October 2006 Documentation] Implementing a Lobby Client Message Handler (34.2151576889949%)
DirectPlay > DirectPlay Lobby > Implementing a Lobby Client
[DirectX October 2006 Documentation] Implementing a Lobbied Application Callback Message Handler (32.525260756193%)
DirectPlay > DirectPlay Lobby > Implementing a Lobbyable Application
[DirectX October 2006 Documentation] Implementing a Lobbyable Application (29.5384012775317%)
DirectPlay > DirectPlay Lobby
[DirectX October 2006 Documentation] Implementing a Lobby Client (29.5384012775317%)
DirectPlay > DirectPlay Lobby
[DirectX October 2006 Documentation] Implementing a Tool in the Client Application (27.4622584541063%)
DirectMusic > Advanced Topics in DirectMusic > DirectMusic Tools
[DirectX 7 Programmer's Reference] Implementing a Scene Hierarchy (27.1659896221607%)
Microsoft DirectX 7.0 > Direct3D > Direct3DX Utility Library [C++] > Direct3DX Utility Library Essentials > Direct3DX Matrix Stack