[DirectX 2 Programmer's Reference] Rendering Engine (42.535552897395%)
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[DirectX 3 Programmer's Reference] Rendering Engine (42.535552897395%)
Direct3D > Direct3D Overview > Direct3D Architecture
[DirectX 6 Programmer's Reference] Rendering (36.668803619268%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Using Devices
[DirectX 7 Programmer's Reference] Rendering (36.668803619268%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Using Devices
[DirectX 6 Programmer's Reference] Rendering Strided Vertices (34.7286972286972%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Using Devices > Rendering > Rendering Primitives
[DirectX 7 Programmer's Reference] Rendering Strided Vertices (34.7286972286972%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Using Devices > Rendering > Rendering Primitives
[DirectX 2 Programmer's Reference] Rendering into a Viewport (32.8127104377104%)
Direct3D > Retained-Mode Overview > Direct3D Retained-Mode Tutorial
[DirectX October 2006 Documentation] Rendering Primitives (31.433588761175%)
DirectX SDK > Introducing DirectX 9.0 > Direct3D Graphics > Getting Started with Direct3D > Transforms > Direct3D Rendering
[DirectX October 2006 Documentation] Rendering from User Memory Pointers (30.9332912457913%)
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[DirectX October 2006 Documentation] Rendering Primitives (30.6372549019608%)
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[DirectX October 2006 Documentation] Rendering from a Vertex Buffer (30.2514730639731%)
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[DirectX 5 Programmer's Reference] Rendering the Scene (29.6406390853616%)
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[DirectX October 2006 Documentation] Rendering from User Memory Pointers (29.3707912457913%)
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[DirectX 5 Programmer's Reference] Rendering a Single Frame (28.708621541502%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Execute-Buffer Tutorial > Rendering
[DirectX 6 Programmer's Reference] Rendering From a Vertex Buffer (28.4209744503862%)
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[DirectX 7 Programmer's Reference] Rendering From a Vertex Buffer (28.4209744503862%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Vertex Buffers > Using Vertex Buffers
[DirectX 6 Programmer's Reference] Rendering Primitives (27.109638047138%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Using Devices > Rendering
[DirectX 7 Programmer's Reference] Rendering Primitives (27.109638047138%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Using Devices > Rendering
[DirectX 5 Programmer's Reference] Rendering (27.0090601379932%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Execute-Buffer Tutorial > Rendering
[DirectX 6 Programmer's Reference] Rendering the Scene (24.5352372408293%)
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[DirectX 7 Programmer's Reference] Rendering with Texture Surfaces (22.6001316134143%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Textures > Texture Surface Objects