[DirectX 2 Programmer's Reference] Rendering Engine (43.6222202295552%)
Direct3D > Direct3D Overview > Direct3D Architecture
[DirectX 3 Programmer's Reference] Rendering Engine (43.6222202295552%)
Direct3D > Direct3D Overview > Direct3D Architecture
[DirectX 6 Programmer's Reference] Rendering (35.4174139167862%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Using Devices
[DirectX 7 Programmer's Reference] Rendering (35.4174139167862%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Using Devices
[DirectX 2 Programmer's Reference] Rendering into a Viewport (31.5496934915873%)
Direct3D > Retained-Mode Overview > Direct3D Retained-Mode Tutorial
[DirectX 5 Programmer's Reference] Rendering (30.7984822375398%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Execute-Buffer Tutorial > Rendering
[DirectX 5 Programmer's Reference] Rendering the Scene (29.8938769743819%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Execute-Buffer Tutorial > Rendering
[DirectX 6 Programmer's Reference] Rendering Primitives (29.4051429202075%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Using Devices > Rendering
[DirectX 7 Programmer's Reference] Rendering Primitives (29.4051429202075%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Using Devices > Rendering
[DirectX 6 Programmer's Reference] Rendering the Scene (28.5262143207732%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Execute Buffers > Direct3D Execute-Buffer Tutorial > Rendering Using an Execute Buffer
[DirectX 5 Programmer's Reference] Rendering a Single Frame (28.1943155708731%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Execute-Buffer Tutorial > Rendering
[DirectX October 2006 Documentation] Rendering from User Memory Pointers (27.4766003962561%)
DirectX Graphics > Direct3D 9 > Programming Guide > Getting Started > Direct3D Rendering > Rendering Primitives
[DirectX 6 Programmer's Reference] Rendering Using an Execute Buffer (27.1975131516021%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Execute Buffers > Direct3D Execute-Buffer Tutorial
[DirectX October 2006 Documentation] Rendering Primitives (27.1209947393592%)
DirectX Graphics > Direct3D 9 > Programming Guide > Getting Started > Direct3D Rendering
[DirectX October 2006 Documentation] Rendering from a Vertex Buffer (26.9316913757373%)
DirectX Graphics > Direct3D 9 > Programming Guide > Getting Started > Direct3D Resources > Vertex Buffers
[DirectX 7 Programmer's Reference] Rendering with Texture Surfaces (26.8540287869672%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Textures > Texture Surface Objects
[DirectX 6 Programmer's Reference] Rendering a Single Frame (26.8266529172645%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Execute Buffers > Direct3D Execute-Buffer Tutorial > Rendering Using an Execute Buffer
[DirectX 7 Programmer's Reference] Rendering From a Vertex Buffer (26.1610985857758%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Vertex Buffers > Using Vertex Buffers
[DirectX October 2006 Documentation] Rendering from User Memory Pointers (26.0060121609619%)
DirectX SDK > Introducing DirectX 9.0 > Direct3D Graphics > Getting Started with Direct3D > Transforms > Direct3D Rendering > Rendering Primitives
[DirectX October 2006 Documentation] Rendering Primitives (25.7653490328007%)
DirectX SDK > Introducing DirectX 9.0 > Direct3D Graphics > Getting Started with Direct3D > Transforms > Direct3D Rendering
[DirectX 7 Programmer's Reference] Rendering to Cubic Environment Maps (22.8439093779273%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Common Techniques and Special Effects > Environment Mapping > Cubic Environment Mapping