[DirectX 3 Programmer's Reference] Querying the Hardware Capabilities (40.3267973856209%)
DirectSound > DirectSound Examples
[DirectX 2 Programmer's Reference] Querying the Hardware Capabilities (38.4458556149733%)
DirectSound > Overview > Memory Management
[DirectX 6 Programmer's Reference] Querying for Depth Buffer Support (30.75311942959%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Depth Buffers > Using Depth Buffers
[DirectX 7 Programmer's Reference] Querying for Depth Buffer Support (30.75311942959%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Depth Buffers > Using Depth Buffers
[DirectX October 2006 Documentation] Querying for Depth Buffer Support (30.1893939393939%)
DirectX Graphics > Direct3D 9 > Programming Guide > Getting Started > Direct3D Rendering > Depth Buffers
[DirectX 7 Programmer's Reference] Querying Direct3DX Devices (27.6606793743891%)
Microsoft DirectX 7.0 > Direct3D > Direct3DX Utility Library [C++] > Direct3DX Utility Library Essentials > Direct3DX Devices
[DirectX October 2006 Documentation] Querying for Depth Buffer Support (26.8560606060606%)
DirectX SDK > Introducing DirectX 9.0 > Direct3D Graphics > Getting Started with Direct3D > Transforms > Direct3D Rendering > Depth Buffers