[DirectX 7 Programmer's Reference] Selecting an Enumerated Device (26.8784722222222%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Using Devices > Enumerating Direct3D Devices
[DirectX 6 Programmer's Reference] Selecting An Enumerated Device (26.0972222222222%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Using Devices > Enumerating Direct3D Devices
[DirectX 8.1 Visual Basic Programmer's Reference] Selecting a Service Provider for a Client (25.2616869918699%)
DirectX 8.1 (Visual Basic) > DirectPlay > Understanding DirectPlay > Client/Server Sessions
[DirectX October 2006 Documentation] Selecting a Service Provider for a Client (25.1637308039747%)
DirectPlay > Client/Server Sessions
[DirectX 8.1 Visual Basic Programmer's Reference] Selecting a Client/Server Host (25.0520833333333%)
DirectX 8.1 (Visual Basic) > DirectPlay > Understanding DirectPlay > Client/Server Sessions
[DirectX October 2006 Documentation] Selecting a Client/Server Host (24.8842592592593%)
DirectPlay > Client/Server Sessions
[DirectX 6 Programmer's Reference] Selecting a Material for Rendering (24.016339869281%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Lighting and Materials > Materials > Using Materials
[DirectX 8.1 Visual Basic Programmer's Reference] Selecting a Device (23.3576388888889%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > About Devices > Using Devices
[DirectX 8.1 Visual Basic Programmer's Reference] Selecting a Host for a Peer-to-Peer Session (23.0959302325581%)
DirectX 8.1 (Visual Basic) > DirectPlay > Understanding DirectPlay > Peer-to-Peer Sessions
[DirectX 6 Programmer's Reference] Selecting and Displaying a Mipmap (22.4343434343434%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Textures > Texture Filtering > Texture Filtering With Mipmaps
[DirectX 7 Programmer's Reference] Selecting and Displaying a Mipmap (22.4343434343434%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Textures > Texture Filtering > Texture Filtering With Mipmaps
[DirectX October 2006 Documentation] Selecting a Host for a Peer-to-Peer Session (22.2760551248923%)
DirectPlay > Peer-to-Peer Sessions
[DirectX 8.1 Visual Basic Programmer's Reference] Selecting a Service Provider for a Peer-to-Peer Session (22.1022727272727%)
DirectX 8.1 (Visual Basic) > DirectPlay > Understanding DirectPlay > Peer-to-Peer Sessions
[DirectX 6 Programmer's Reference] Selecting the Vertex Type (22.0848214285714%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Execute Buffers > Using Execute Buffers > Filling the Execute Buffer
[DirectX October 2006 Documentation] Selecting a Device (21.96875%)
DirectX Graphics > Direct3D 9 > Programming Guide > Getting Started > Direct3D Devices
[DirectX October 2006 Documentation] Selecting a Device (21.6878591954023%)
DirectX SDK > Introducing DirectX 9.0 > Direct3D Graphics > Getting Started with Direct3D > Devices