[DirectX October 2006 Documentation] Setting Effects on Buffers (41.0146716029069%)
DirectX SDK > Introducing DirectX 9.0 > Direct3D Graphics > DirectSound > Using Effects
[DirectX 6 Programmer's Reference] Setting the Callback Function (37.0620505255394%)
DirectX Foundation > DirectSetup > DirectSetup Essentials > Customizing Setup
[DirectX 7 Programmer's Reference] Setting the Callback Function (37.0620505255394%)
Microsoft DirectX 7.0 > DirectSetup > DirectSetup Essentials > Customizing Setup
[DirectX 6 Programmer's Reference] Setting the Focus Window (36.4583333333333%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Multiple Monitor Systems > Focus and Device Windows
[DirectX 7 Programmer's Reference] Setting the Focus Window (36.4583333333333%)
Microsoft DirectX 7.0 > DirectDraw > DirectDraw Essentials > Multiple-Monitor Systems > Focus and Device Windows
[DirectX 6 Programmer's Reference] Setting the DirectSound Object (36.0263266145619%)
DirectX Foundation > DirectMusic > DirectMusic Essentials > Integrating DirectMusic and DirectSound
[DirectX 7 Programmer's Reference] Setting the DirectSound Object (36.0263266145619%)
Microsoft DirectX 7.0 > DirectMusic > DirectMusic Essentials > Integrating DirectMusic and DirectSound
[DirectX 3 Programmer's Reference] Setting Up the Application Directory (35.3165849673203%)
DirectSetup > DirectSetup Overview > Preparing a DirectX Application for Installation
[DirectX 5 Programmer's Reference] Setting the Render State (35.0134408602151%)
DirectX Media > Direct3D Retained-Mode > Direct3D Retained-Mode Overview > Direct3D Retained-Mode Tutorial > Setting up the 3-D Environment
[DirectX October 2006 Documentation] Setting the Loader's Search Directory (34.6891008655715%)
DirectMusic > Using DirectMusic > Loading Audio Data
[DirectX 6 Programmer's Reference] Setting Device Windows (34.375%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Multiple Monitor Systems > Focus and Device Windows
[DirectX 7 Programmer's Reference] Setting Device Windows (34.375%)
Microsoft DirectX 7.0 > DirectDraw > DirectDraw Essentials > Multiple-Monitor Systems > Focus and Device Windows
[DirectX 5 Programmer's Reference] Setting Focus and Device Windows (34.344362745098%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Multiple Monitor Systems (New for Windows 98 and Windows NT 5.0)
[DirectX October 2006 Documentation] Setting the Stream Source (34.0245098039216%)
DirectX Graphics > Direct3D 9 > Programming Guide > Getting Started > Direct3D Rendering > Rendering Primitives
[DirectX 6 Programmer's Reference] Setting the DirectSound Buffer Object (33.5038040920394%)
DirectX Foundation > DirectMusic > DirectMusic Essentials > Integrating DirectMusic and DirectSound
[DirectX 7 Programmer's Reference] Setting the DirectSound Buffer Object (33.5038040920394%)
Microsoft DirectX 7.0 > DirectMusic > DirectMusic Essentials > Integrating DirectMusic and DirectSound
[DirectX 2 Programmer's Reference] Setting the Render State (33.2675665574148%)
Direct3D > Retained-Mode Overview > Direct3D Retained-Mode Tutorial
[DirectX 5 Programmer's Reference] Setting the Perspective Transformation (33.1275709654571%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Execute-Buffer Tutorial > Working with Matrices
[DirectX October 2006 Documentation] Setting Objects (32.577614379085%)
DirectMusic > Using DirectMusic > Loading Audio Data
[DirectX October 2006 Documentation] Setting the Stream Source (32.5539215686275%)
DirectX SDK > Introducing DirectX 9.0 > Direct3D Graphics > Getting Started with Direct3D > Transforms > Direct3D Rendering > Rendering Primitives
[DirectX 5 Programmer's Reference] Setting up the 3-D Environment (32.0967741935484%)
DirectX Media > Direct3D Retained-Mode > Direct3D Retained-Mode Overview > Direct3D Retained-Mode Tutorial > Setting up the 3-D Environment
[DirectX 5 Programmer's Reference] Setting a Rotation Transformation (31.6921642668925%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Execute-Buffer Tutorial > Working with Matrices
[DirectX 2 Programmer's Reference] Setting Up the Virtual Environment (31.1842332240814%)
Direct3D > Retained-Mode Overview > Direct3D Retained-Mode Tutorial
[DirectX 2 Programmer's Reference] Setting Up the Lights (31.1842332240814%)
Direct3D > Retained-Mode Overview > Direct3D Retained-Mode Tutorial
[DirectX 2 Programmer's Reference] Setting up the Windows Environment (31.1842332240814%)
Direct3D > Retained-Mode Overview > Direct3D Retained-Mode Tutorial
[DirectX 3 Programmer's Reference] Setting the Render State (31.1219115515556%)
Direct3D > Retained-Mode Overview > Direct3D Retained-Mode Tutorial > Setting up the 3D Environment
[DirectX 2 Programmer's Reference] Setting the Immediate-Mode Render State (29.3973170371828%)
Direct3D > Immediate-Mode Overview > Direct3D Immediate-Mode Tutorial
[DirectX 3 Programmer's Reference] Setting up the 3D Environment (27.7454747699464%)
Direct3D > Retained-Mode Overview > Direct3D Retained-Mode Tutorial > Setting up the 3D Environment
[DirectX 3 Programmer's Reference] Setting Palettes on Non-Primary Surfaces (27.2461484593838%)
DirectDraw > DirectDraw Interface Overviews > IDirectDrawPalette Interface
[DirectX 3 Programmer's Reference] Setting the NoDriveTypeAutoRun Value (22.1504127966976%)
AutoPlay > Overview > Tips for Writing AutoPlay Applications