[DirectX 7 Programmer's Reference] Step 1: Create a Textured Surface (33.5061715553706%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Tutorials > Direct3D Immediate Mode Visual Basic Tutorials > Tutorial 5: Using Texture Maps
[DirectX 7 Programmer's Reference] Step 3: Create the Capture Buffer (32.1921055173431%)
Microsoft DirectX 7.0 > DirectSound > DirectSound Tutorials > DirectSound C/C++ Tutorials > Tutorial 2: Capturing a Sound
[DirectX 7 Programmer's Reference] Step 2: Create the Depth Buffer (32.0149434851952%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Tutorials > Direct3D Immediate Mode Visual Basic Tutorials > Tutorial 2: Adding a Depth Buffer
[DirectX 7 Programmer's Reference] Step 5: Create the Wave File (31.5342107805009%)
Microsoft DirectX 7.0 > DirectSound > DirectSound Tutorials > DirectSound C/C++ Tutorials > Tutorial 2: Capturing a Sound
[DirectX 7 Programmer's Reference] Step 1: Create the Off-Screen Surfaces (31.1890685725578%)
Microsoft DirectX 7.0 > DirectDraw > DirectDraw Tutorials > DirectDraw C/C++ Tutorials > Tutorial 3: Blitting from an Off-Screen Surface
[DirectX 3 Programmer's Reference] Step 1: Creating the Off-Screen Surfaces (30.1278039857514%)
DirectDraw > DirectDraw Tutorials > Tutorial 3: Blitting from an Off-Screen Surface
[DirectX 5 Programmer's Reference] Step 1: Creating the Off-Screen Surfaces (30.1278039857514%)
DirectX Foundation > DirectDraw > DirectDraw Tutorials > Tutorial 3: Blitting from an Off-Screen Surface
[DirectX 6 Programmer's Reference] Step 1: Creating the Off-Screen Surfaces (30.1278039857514%)
DirectX Foundation > DirectDraw > DirectDraw Tutorials > Tutorial 3: Blitting from an Off-Screen Surface
[DirectX 6 Programmer's Reference] Step 2: Create the Depth Buffer (29.8671871494593%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Tutorials > Tutorial 2: Adding a Depth Buffer
[DirectX 5 Programmer's Reference] Step 1: Creating the DirectInput Object (29.4758672699849%)
DirectX Foundation > DirectInput > DirectInput Tutorials > Tutorial 1: Using the Keyboard
[DirectX 6 Programmer's Reference] Step 1: Creating the DirectInput Object (29.4758672699849%)
DirectX Foundation > DirectInput > DirectInput Tutorials > Tutorial 1: Using the Keyboard
[DirectX October 2006 Documentation] Step 1: Creating the DirectInput Object (29.4758672699849%)
DirectX Input > DirectInput > Tutorials > Tutorial 1: Using the Keyboard
[DirectX 5 Programmer's Reference] Step 1: Creating the DirectInput Mouse Device (29.3262946204123%)
DirectX Foundation > DirectInput > DirectInput Tutorials > Tutorial 2: Using the Mouse
[DirectX 6 Programmer's Reference] Step 1: Creating the DirectInput Mouse Device (29.3262946204123%)
DirectX Foundation > DirectInput > DirectInput Tutorials > Tutorial 2: Using the Mouse
[DirectX October 2006 Documentation] Step 1: Creating the DirectInput Mouse Device (29.3262946204123%)
DirectX Input > DirectInput > Tutorials > Tutorial 2: Using the Mouse
[DirectX October 2006 Documentation] Step 1: Create the Audiopath (29.082774810329%)
DirectMusic > DirectMusic C++ Tutorials > Tutorial 2: Using Audiopath Objects
[DirectX 6 Programmer's Reference] Step 1: Create a Window (28.5513976757751%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Tutorials > Tutorial 1: Rendering a Single Triangle
[DirectX 5 Programmer's Reference] Step 2: Creating the DirectInput Keyboard Device (28.35407239819%)
DirectX Foundation > DirectInput > DirectInput Tutorials > Tutorial 1: Using the Keyboard
[DirectX October 2006 Documentation] Step 2: Creating the DirectInput Keyboard Device (28.35407239819%)
DirectX Input > DirectInput > Tutorials > Tutorial 1: Using the Keyboard
[DirectX 5 Programmer's Reference] Step 3: Create the Capture Buffer (28.2614908311503%)
DirectX Foundation > DirectSound > DirectSound Tutorials > Tutorial 2: Sound Capture
[DirectX October 2006 Documentation] Step 4: Creating an Effect (28.2224934508216%)
DirectX Input > DirectInput > Tutorials > Tutorial 4: Using Force Feedback
[DirectX 3 Programmer's Reference] Step 1: Creating the Palette (27.8869451318637%)
DirectDraw > DirectDraw Tutorials > Tutorial 2: Loading Bitmaps on the Back Buffer
[DirectX 3 Programmer's Reference] Step 1: Creating a DirectDraw Object (26.9573112645868%)
DirectDraw > DirectDraw Tutorials > Tutorial 1: The Basics of DirectDraw
[DirectX 3 Programmer's Reference] Step 4: Creating Flipping Surfaces (26.2994165277447%)
DirectDraw > DirectDraw Tutorials > Tutorial 1: The Basics of DirectDraw
[DirectX 3 Programmer's Reference] Step 8: Deallocating the DirectDraw Objects (25.7333210565085%)
DirectDraw > DirectDraw Tutorials > Tutorial 1: The Basics of DirectDraw