[DirectX 3 Programmer's Reference] Step 1: Creating the Palette (56.6847826086956%)
DirectDraw > DirectDraw Tutorials > Tutorial 2: Loading Bitmaps on the Back Buffer
[DirectX 3 Programmer's Reference] Step 2: Setting the Palette (56.6847826086956%)
DirectDraw > DirectDraw Tutorials > Tutorial 2: Loading Bitmaps on the Back Buffer
[DirectX 5 Programmer's Reference] Step 2: Setting the Palette (56.6847826086956%)
DirectX Foundation > DirectDraw > DirectDraw Tutorials > Tutorial 2: Loading Bitmaps on the Back Buffer
[DirectX 5 Programmer's Reference] Step 1: Creating the Palette (56.6847826086956%)
DirectX Foundation > DirectDraw > DirectDraw Tutorials > Tutorial 2: Loading Bitmaps on the Back Buffer
[DirectX 6 Programmer's Reference] Step 1: Creating the Palette (56.6847826086956%)
DirectX Foundation > DirectDraw > DirectDraw Tutorials > Tutorial 2: Loading Bitmaps on the Back Buffer
[DirectX 6 Programmer's Reference] Step 2: Setting the Palette (56.6847826086956%)
DirectX Foundation > DirectDraw > DirectDraw Tutorials > Tutorial 2: Loading Bitmaps on the Back Buffer
[DirectX 3 Programmer's Reference] Step 3: Changing the Display Mode (56.3636363636364%)
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[DirectX 5 Programmer's Reference] Step 3: Changing the Display Mode (56.3636363636364%)
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[DirectX 6 Programmer's Reference] Step 3: Changing the Display Mode (56.3636363636364%)
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[DirectX 6 Programmer's Reference] Step 4: Displaying the Overlay Surface (55.8165634674923%)
DirectX Foundation > DirectDraw > DirectDraw Tutorials > Tutorial 6: Using Overlay Surfaces
[DirectX 6 Programmer's Reference] Step 6: Hiding the Overlay Surface (55.6617647058824%)
DirectX Foundation > DirectDraw > DirectDraw Tutorials > Tutorial 6: Using Overlay Surfaces
[DirectX 3 Programmer's Reference] Step 1: Setting the Color Key (55.3197674418605%)
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[DirectX 5 Programmer's Reference] Step 1: Setting the Color Key (55.3197674418605%)
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[DirectX October 2006 Documentation] Step 3: Play the File (45.3352883675464%)
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[DirectX October 2006 Documentation] Step 1: Initialize (43.6686217008798%)
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[DirectX October 2006 Documentation] Step 2: Retrieve the Buffer (43.0887445887446%)
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[DirectX 7 Programmer's Reference] Step 1: Create the Palette (43.0309364548495%)
Microsoft DirectX 7.0 > DirectDraw > DirectDraw Tutorials > DirectDraw C/C++ Tutorials > Tutorial 2: Loading Bitmaps on the Back Buffer
[DirectX 7 Programmer's Reference] Step 2: Set the Palette (43.0309364548495%)
Microsoft DirectX 7.0 > DirectDraw > DirectDraw Tutorials > DirectDraw C/C++ Tutorials > Tutorial 2: Loading Bitmaps on the Back Buffer
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[DirectX 7 Programmer's Reference] Step 7: Flip the Surfaces (42.1794871794872%)
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[DirectX October 2006 Documentation] Step 2: Load a File (42.0019550342131%)
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Microsoft DirectX 7.0 > DirectDraw > DirectDraw Tutorials > DirectDraw C/C++ Tutorials > Tutorial 1: The Basics of DirectDraw