[DirectX 6 Programmer's Reference] Step 3: Specifying Message Types (37.1841931216931%)
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[DirectX 3 Programmer's Reference] Step 2: Setting the Palette (33.3735909822866%)
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[DirectX 5 Programmer's Reference] Step 2: Setting the Palette (33.3735909822866%)
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[DirectX 6 Programmer's Reference] Step 2: Setting the Palette (33.3735909822866%)
DirectX Foundation > DirectDraw > DirectDraw Tutorials > Tutorial 2: Loading Bitmaps on the Back Buffer
[DirectX 7 Programmer's Reference] Step 2: Create the Depth Buffer (32.9147010072676%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Tutorials > Direct3D Immediate Mode Visual Basic Tutorials > Tutorial 2: Adding a Depth Buffer
[DirectX 7 Programmer's Reference] Step 3: Specify Message Types (32.8188286808976%)
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[DirectX 7 Programmer's Reference] Step 1: Create a Form (32.7961893179284%)
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[DirectX 6 Programmer's Reference] Step 2: Create the Depth Buffer (32.7170725487696%)
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[DirectX 7 Programmer's Reference] Step 2: Set the Palette (32.6892109500805%)
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[DirectX 5 Programmer's Reference] Step 1: Setting the Color Key (32.1363865870682%)
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[DirectX 6 Programmer's Reference] Step 1: Setting the Color Key (32.1363865870682%)
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[DirectX 6 Programmer's Reference] Step 5: Defining the Class Methods (31.9452225334578%)
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[DirectX 3 Programmer's Reference] Step 1: Creating the Palette (31.1579825166782%)
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[DirectX October 2006 Documentation] Step 2: Retrieve the Buffer (30.7407407407407%)
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