[DirectX 7 Programmer's Reference] Step 6: Handle the Capture Notifications (29.0013160436588%)
Microsoft DirectX 7.0 > DirectSound > DirectSound Tutorials > DirectSound C/C++ Tutorials > Tutorial 2: Capturing a Sound
[DirectX 7 Programmer's Reference] Step 3: Initialize the Scene (28.7254698009847%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Tutorials > Direct3D Immediate Mode Visual Basic Tutorials > Tutorial 1: Rendering a Single Triangle
[DirectX 7 Programmer's Reference] Step 4: Execute the Rendering Loop (28.7254698009847%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Tutorials > Direct3D Immediate Mode Visual Basic Tutorials > Tutorial 1: Rendering a Single Triangle
[DirectX 7 Programmer's Reference] Step 3: Attach the Depth Buffer (28.0675750641426%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Tutorials > Direct3D Immediate Mode Visual Basic Tutorials > Tutorial 2: Adding a Depth Buffer
[DirectX 7 Programmer's Reference] Step 3: Create or Join a Session (27.9734262125903%)
Microsoft DirectX 7.0 > DirectPlay > DirectPlay Tutorials > DirectPlay Visual Basic Tutorials > Tutorial 1: Creating a Simple Network Game
[DirectX October 2006 Documentation] Step 1: Defining the Game Actions (27.4412434508216%)
DirectX Input > DirectInput > Tutorials > Tutorial 5: Using Action Mapping
[DirectX 5 Programmer's Reference] Step 2: Creating the DirectInput Force Feedback Device (27.1503686944863%)
DirectX Foundation > DirectInput > DirectInput Tutorials > Tutorial 4: Using Force Feedback
[DirectX 6 Programmer's Reference] Step 2: Creating the DirectInput Force Feedback Device (27.1503686944863%)
DirectX Foundation > DirectInput > DirectInput Tutorials > Tutorial 4: Using Force Feedback
[DirectX 5 Programmer's Reference] Step 4: Setting the Keyboard Behavior (27.1479320473129%)
DirectX Foundation > DirectInput > DirectInput Tutorials > Tutorial 1: Using the Keyboard
[DirectX 6 Programmer's Reference] Step 4: Setting the Keyboard Behavior (27.1479320473129%)
DirectX Foundation > DirectInput > DirectInput Tutorials > Tutorial 1: Using the Keyboard
[DirectX October 2006 Documentation] Step 4: Setting the Keyboard Behavior (27.1479320473129%)
DirectX Input > DirectInput > Tutorials > Tutorial 1: Using the Keyboard
[DirectX October 2006 Documentation] Step 4: Configuring and Applying the Action Map (27.1472904832964%)
DirectX Input > DirectInput > Tutorials > Tutorial 5: Using Action Mapping
[DirectX 5 Programmer's Reference] Step 1: Creating the DirectInput Mouse Device (27.10407239819%)
DirectX Foundation > DirectInput > DirectInput Tutorials > Tutorial 2: Using the Mouse
[DirectX 6 Programmer's Reference] Step 1: Creating the DirectInput Mouse Device (27.10407239819%)
DirectX Foundation > DirectInput > DirectInput Tutorials > Tutorial 2: Using the Mouse
[DirectX October 2006 Documentation] Step 1: Creating the DirectInput Mouse Device (27.10407239819%)
DirectX Input > DirectInput > Tutorials > Tutorial 2: Using the Mouse
[DirectX October 2006 Documentation] Step 3 - Rendering the Scene (26.9973073466033%)
DirectX Graphics > Direct3D 9 > Tutorials and Samples > Tutorials > Direct3D Tutorials > Tutorial 5 - Using Texture Maps
[DirectX 5 Programmer's Reference] Step 4: Setting the Joystick Behavior (26.9724934508216%)
DirectX Foundation > DirectInput > DirectInput Tutorials > Tutorial 3: Using the Joystick
[DirectX 6 Programmer's Reference] Step 4: Setting the Joystick Behavior (26.9724934508216%)
DirectX Foundation > DirectInput > DirectInput Tutorials > Tutorial 3: Using the Joystick
[DirectX 5 Programmer's Reference] Step 1: Creating the DirectInput Object (26.9117647058824%)
DirectX Foundation > DirectInput > DirectInput Tutorials > Tutorial 1: Using the Keyboard
[DirectX 6 Programmer's Reference] Step 1: Creating the DirectInput Object (26.9117647058824%)
DirectX Foundation > DirectInput > DirectInput Tutorials > Tutorial 1: Using the Keyboard
[DirectX 3 Programmer's Reference] Step 1: Creating the Off-Screen Surfaces (26.3778039857514%)
DirectDraw > DirectDraw Tutorials > Tutorial 3: Blitting from an Off-Screen Surface
[DirectX 3 Programmer's Reference] Step 2: Determining the Application's Behavior (26.2136041707653%)
DirectDraw > DirectDraw Tutorials > Tutorial 1: The Basics of DirectDraw
[DirectX 3 Programmer's Reference] Step 2: Setting the Palette (25.9132609213374%)
DirectDraw > DirectDraw Tutorials > Tutorial 2: Loading Bitmaps on the Back Buffer
[DirectX 3 Programmer's Reference] Step 3: Blitting the Off-Screen Surfaces to the Back Buffer (25.6786514433785%)
DirectDraw > DirectDraw Tutorials > Tutorial 3: Blitting from an Off-Screen Surface
[DirectX 3 Programmer's Reference] Step 2: Loading the Bitmaps to the Off-Screen Surfaces (25.4981743561218%)
DirectDraw > DirectDraw Tutorials > Tutorial 3: Blitting from an Off-Screen Surface