[DirectX 3 Programmer's Reference] Step 7: Flipping the Surfaces (57.0689655172414%)
DirectDraw > DirectDraw Tutorials > Tutorial 1: The Basics of DirectDraw
[DirectX 6 Programmer's Reference] Step 7: Flipping the Surfaces (57.0689655172414%)
DirectX Foundation > DirectDraw > DirectDraw Tutorials > Tutorial 1: The Basics of DirectDraw
[DirectX 3 Programmer's Reference] Step 6: Writing to the Surface (56.6666666666667%)
DirectDraw > DirectDraw Tutorials > Tutorial 1: The Basics of DirectDraw
[DirectX 6 Programmer's Reference] Step 6: Writing to the Surface (56.6666666666667%)
DirectX Foundation > DirectDraw > DirectDraw Tutorials > Tutorial 1: The Basics of DirectDraw
[DirectX 3 Programmer's Reference] Step 5: Rendering to the Surfaces (56.3636363636364%)
DirectDraw > DirectDraw Tutorials > Tutorial 1: The Basics of DirectDraw
[DirectX 6 Programmer's Reference] Step 5: Rendering to the Surfaces (56.3636363636364%)
DirectX Foundation > DirectDraw > DirectDraw Tutorials > Tutorial 1: The Basics of DirectDraw
[DirectX 3 Programmer's Reference] Step 4: Flipping the Surfaces (56.253748125937%)
DirectDraw > DirectDraw Tutorials > Tutorial 2: Loading Bitmaps on the Back Buffer
[DirectX 5 Programmer's Reference] Step 4: Flipping the Surfaces (56.253748125937%)
DirectX Foundation > DirectDraw > DirectDraw Tutorials > Tutorial 2: Loading Bitmaps on the Back Buffer
[DirectX 6 Programmer's Reference] Step 4: Flipping the Surfaces (56.253748125937%)
DirectX Foundation > DirectDraw > DirectDraw Tutorials > Tutorial 2: Loading Bitmaps on the Back Buffer
[DirectX 3 Programmer's Reference] Step 3: Changing the Display Mode (55.6060606060606%)
DirectDraw > DirectDraw Tutorials > Tutorial 1: The Basics of DirectDraw
[DirectX 5 Programmer's Reference] Step 3: Changing the Display Mode (55.6060606060606%)
DirectX Foundation > DirectDraw > DirectDraw Tutorials > Tutorial 1: The Basics of DirectDraw
[DirectX 6 Programmer's Reference] Step 3: Changing the Display Mode (55.6060606060606%)
DirectX Foundation > DirectDraw > DirectDraw Tutorials > Tutorial 1: The Basics of DirectDraw
[DirectX 5 Programmer's Reference] Step 2: Setting the Palette (55.2958937198068%)
DirectX Foundation > DirectDraw > DirectDraw Tutorials > Tutorial 2: Loading Bitmaps on the Back Buffer
[DirectX 5 Programmer's Reference] Step 1: Creating the Palette (54.8990683229814%)
DirectX Foundation > DirectDraw > DirectDraw Tutorials > Tutorial 2: Loading Bitmaps on the Back Buffer
[DirectX 5 Programmer's Reference] Step 2: Rotating the Palettes (54.7188013136289%)
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[DirectX October 2006 Documentation] Step 3: Play the File (46.7638597961179%)
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[DirectX October 2006 Documentation] Step 1: Create the Audiopath (45.5292207792208%)
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[DirectX October 2006 Documentation] Step 2: Retrieve the Buffer (45.033189033189%)
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[DirectX 7 Programmer's Reference] Step 7: Flip the Surfaces (44.3461538461538%)
Microsoft DirectX 7.0 > DirectDraw > DirectDraw Tutorials > DirectDraw C/C++ Tutorials > Tutorial 1: The Basics of DirectDraw
[DirectX October 2006 Documentation] Step 3: Change Buffer Parameters (44.0783279220779%)
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[DirectX 7 Programmer's Reference] Step 5: Render to the Surfaces (43.8461538461538%)
Microsoft DirectX 7.0 > DirectDraw > DirectDraw Tutorials > DirectDraw C/C++ Tutorials > Tutorial 1: The Basics of DirectDraw
[DirectX 7 Programmer's Reference] Step 4: Flip the Surfaces (43.5309364548495%)
Microsoft DirectX 7.0 > DirectDraw > DirectDraw Tutorials > DirectDraw C/C++ Tutorials > Tutorial 2: Loading Bitmaps on the Back Buffer
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[DirectX 7 Programmer's Reference] Step 6: Write to the Surface (42.9532967032967%)
Microsoft DirectX 7.0 > DirectDraw > DirectDraw Tutorials > DirectDraw C/C++ Tutorials > Tutorial 1: The Basics of DirectDraw
[DirectX 7 Programmer's Reference] Step 3: Change the Display Mode (42.636476426799%)
Microsoft DirectX 7.0 > DirectDraw > DirectDraw Tutorials > DirectDraw C/C++ Tutorials > Tutorial 1: The Basics of DirectDraw