[DirectX 6 Programmer's Reference] Step 6: Shut Down (28.8179850839697%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Tutorials > Tutorial 1: Rendering a Single Triangle
[DirectX 7 Programmer's Reference] Step 1: Load the Sounds (28.0249056144197%)
Microsoft DirectX 7.0 > DirectMusic > DirectMusic Tutorials > DirectMusic Visual Basic Tutorials > Tutorial 2: Using DLS Sound Effects
[DirectX 7 Programmer's Reference] Step 1: Create the Form (27.7839455940479%)
Microsoft DirectX 7.0 > DirectDraw > DirectDraw Tutorials > DirectDraw Visual Basic Tutorials > Tutorial 1: Blitting to the Screen
[DirectX 6 Programmer's Reference] Step 1: Create a Window (27.219519610824%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Tutorials > Tutorial 1: Rendering a Single Triangle
[DirectX 7 Programmer's Reference] Step 3: Change the Display Mode (26.6328921974083%)
Microsoft DirectX 7.0 > DirectDraw > DirectDraw Tutorials > DirectDraw C/C++ Tutorials > Tutorial 1: The Basics of DirectDraw
[DirectX 7 Programmer's Reference] Step 3: Play the Sound (26.0112178842829%)
Microsoft DirectX 7.0 > DirectSound > DirectSound Tutorials > DirectSound Visual Basic Tutorials > Tutorial 1: Loading and Playing Sounds
[DirectX 7 Programmer's Reference] Step 1: Set the Color Key (25.8403398926655%)
Microsoft DirectX 7.0 > DirectDraw > DirectDraw Tutorials > DirectDraw C/C++ Tutorials > Tutorial 4: Color Keys and Bitmap Animation
[DirectX October 2006 Documentation] Step 1: Create the Audiopath (25.7857142857143%)
DirectMusic > DirectMusic C++ Tutorials > Tutorial 2: Using Audiopath Objects
[DirectX 6 Programmer's Reference] Step 3: Initialize the Scene (25.6667245797681%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Tutorials > Tutorial 1: Rendering a Single Triangle
[DirectX October 2006 Documentation] step - HLSL (25.5492424242424%)
DirectX Graphics > Direct3D 9 > Reference > HLSL Shader Reference > HLSL Intrinsic Functions
[DirectX 6 Programmer's Reference] Step 4: Enable Depth Buffering (25.5401844532279%)
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[DirectX 6 Programmer's Reference] Step 3: Attach the Depth Buffer (25.3251306897871%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Tutorials > Tutorial 2: Adding a Depth Buffer
[DirectX October 2006 Documentation] Step 2: Retrieve the Buffer (25.1574074074074%)
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[DirectX 5 Programmer's Reference] Step 7: Shut Down DirectSound (24.0566976127321%)
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[DirectX 5 Programmer's Reference] Step 2: Open the Wave File (23.9903846153846%)
DirectX Foundation > DirectSound > DirectSound Tutorials > Tutorial 1: Sound Playback
[DirectX 5 Programmer's Reference] Step 2: Set the Capture Format (23.875%)
DirectX Foundation > DirectSound > DirectSound Tutorials > Tutorial 2: Sound Capture
[DirectX 5 Programmer's Reference] Step 5: Create the Wave File (23.5178571428571%)
DirectX Foundation > DirectSound > DirectSound Tutorials > Tutorial 2: Sound Capture
[DirectX October 2006 Documentation] Step 4: Close Down (23.2786738351254%)
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[DirectX October 2006 Documentation] Step 3: Change Buffer Parameters (23.21875%)
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[DirectX 3 Programmer's Reference] Step 3: Changing the Display Mode (23.2070707070707%)
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[DirectX 3 Programmer's Reference] Step 5: Rendering to the Surfaces (22.4494949494949%)
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[DirectX 3 Programmer's Reference] Step 7: Flipping the Surfaces (22.4233716475096%)
DirectDraw > DirectDraw Tutorials > Tutorial 1: The Basics of DirectDraw
[DirectX 3 Programmer's Reference] Step 1: Setting the Color Key (22.4194734028335%)
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[DirectX 3 Programmer's Reference] Step 6: Writing to the Surface (22.2222222222222%)
DirectDraw > DirectDraw Tutorials > Tutorial 1: The Basics of DirectDraw