[DirectX October 2006 Documentation] Using WAV Data (35.3339438339438%)
DirectX SDK > Introducing DirectX 9.0 > Direct3D Graphics > DirectSound > Playing Sounds
[DirectX October 2006 Documentation] Using WAV Data (35.3339438339438%)
DirectX Audio > DirectSound > Programming Guide
[DirectX October 2006 Documentation] Using Effects (35.3339438339438%)
DirectX Audio > DirectSound > Programming Guide
[DirectX 8.1 Visual Basic Programmer's Reference] Using CPOINTs (34.7725752508361%)
DirectX 8.1 (Visual Basic) > DirectInput > Using DirectInput > DirectInput Device Data > Joystick Data
[DirectX 6 Programmer's Reference] Using Wave Files (32.9946581196581%)
DirectX Foundation > DirectSound > DirectSound Essentials
[DirectX 7 Programmer's Reference] Using Wave Files (32.9946581196581%)
Microsoft DirectX 7.0 > DirectSound > DirectSound Essentials
[DirectX October 2006 Documentation] Using COM (31.573275862069%)
DirectX Software Development Kit > DirectX SDK Programming Guide
[DirectX 6 Programmer's Reference] Using Bands (31.3216783216783%)
DirectX Foundation > DirectMusic > DirectMusic Essentials > Playing Music
[DirectX 7 Programmer's Reference] Using Bands (31.3216783216783%)
Microsoft DirectX 7.0 > DirectMusic > DirectMusic Essentials > Playing Music
[DirectX October 2006 Documentation] Using Effects (31.1288156288156%)
DirectX SDK > Introducing DirectX 9.0 > Direct3D Graphics > DirectSound
[DirectX 5 Programmer's Reference] Using Wave Files (30.2945804195804%)
DirectX Foundation > DirectSound > DirectSound Essentials > Using Wave Files
[DirectX 5 Programmer's Reference] Using Hardware Mixing (29.929384341149%)
DirectX Foundation > DirectSound > DirectSound Essentials > Optimizing DirectSound Performance
[DirectX 6 Programmer's Reference] Using Hardware Mixing (29.929384341149%)
DirectX Foundation > DirectSound > DirectSound Essentials > Optimizing DirectSound Performance
[DirectX 7 Programmer's Reference] Using Hardware Mixing (29.929384341149%)
Microsoft DirectX 7.0 > DirectSound > DirectSound Essentials > Optimizing DirectSound Performance
[DirectX 5 Programmer's Reference] Using Callback Functions (29.8696581196581%)
DirectX Media > DirectPlay > Using DirectPlay
[DirectX 3 Programmer's Reference] Using a Custom Mixer (29.4423076923077%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 8.1 Visual Basic Programmer's Reference] Using DirectInput (29.315233785822%)
DirectX 8.1 (Visual Basic) > DirectInput
[DirectX 6 Programmer's Reference] Using Compositional Elements (28.8573926073926%)
DirectX Foundation > DirectMusic > DirectMusic Essentials > Music Composition
[DirectX 7 Programmer's Reference] Using Compositional Elements (28.8573926073926%)
Microsoft DirectX 7.0 > DirectMusic > DirectMusic Essentials > Music Composition
[DirectX 5 Programmer's Reference] Using DirectPlay (28.8279914529915%)
DirectX Media > DirectPlay > Using DirectPlay
[DirectX 6 Programmer's Reference] Using Upgrade Flags in the Callback Function (28.6013986013986%)
DirectX Foundation > DirectSetup > DirectSetup Essentials > Customizing Setup
[DirectX 7 Programmer's Reference] Using Upgrade Flags in the Callback Function (28.6013986013986%)
Microsoft DirectX 7.0 > DirectSetup > DirectSetup Essentials > Customizing Setup
[DirectX 8.1 Visual Basic Programmer's Reference] Using X Files (28.2442002442002%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Direct3D Appendix > X Files
[DirectX 5 Programmer's Reference] Using Mode 13 (28.1758241758242%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Advanced DirectDraw Topics > Mode 13 Support
[DirectX 2 Programmer's Reference] Using DirectPlay (28.1296296296296%)
DirectPlay > Overview
[DirectX 3 Programmer's Reference] Using the DirectSound Mixer (28.0997150997151%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 8.1 Visual Basic Programmer's Reference] Using Effects (27.7484737484738%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio
[DirectX 3 Programmer's Reference] Using Compressed Wave Formats (27.5888594164456%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 2 Programmer's Reference] Using DirectSetup (27.3943355119826%)
DirectSetup > Overview
[DirectX 8.1 Visual Basic Programmer's Reference] Using Bands (27.1781376518219%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio > Playing Sounds
[DirectX 2 Programmer's Reference] Using Macro Definitions (26.8222730739893%)
Introducing the DirectX 2 Software Development Kit > DirectX and the Component Object Model
[DirectX 3 Programmer's Reference] Using the DirectXSetup Function (25.5651135005974%)
DirectSetup > DirectSetup Overview
[DirectX 2 Programmer's Reference] Using DirectX 2 in Windows (25.2820512820513%)
Introducing the DirectX 2 Software Development Kit > Using DirectX 2 in Windows
[DirectX 3 Programmer's Reference] Using System Messages (25.1534391534391%)
DirectPlay > DirectPlay Overview
[DirectX 2 Programmer's Reference] Using a Custom Mixer (22.2200854700855%)
DirectSound > Overview > Creating Sound Buffers