[DirectX 2 Programmer's Reference] Using DirectSetup (45.9180035650624%)
DirectSetup > Overview
[DirectX 2 Programmer's Reference] Using DirectPlay (43.7254901960784%)
DirectPlay > Overview
[DirectX October 2006 Documentation] Using DirectMusic Messages (41.5151515151515%)
DirectMusic > Advanced Topics in DirectMusic
[DirectX 6 Programmer's Reference] Using Wave Files (40.7902554961378%)
DirectX Foundation > DirectSound > DirectSound Essentials
[DirectX 5 Programmer's Reference] Using DirectPlay (40.1838235294118%)
DirectX Media > DirectPlay > Using DirectPlay
[DirectX October 2006 Documentation] Using Effects in DirectMusic (39.7504456327986%)
DirectMusic > Using DirectMusic
[DirectX October 2006 Documentation] Using DirectMusic Ports (39.554367201426%)
DirectMusic > Advanced Topics in DirectMusic
[DirectX October 2006 Documentation] Using the DirectPlay DPNSVR Application (39.4223401119953%)
DirectPlay > Advanced Topics in DirectPlay
[DirectX October 2006 Documentation] Using Player Context Values (38.4922244759973%)
DirectPlay > Advanced Topics in DirectPlay
[DirectX 5 Programmer's Reference] Using the DirectXSetup Function (38.1231431966726%)
DirectX Foundation > DirectSetup > DirectSetup Overview
[DirectX 6 Programmer's Reference] Using Downloadable Sounds (37.3811645870469%)
DirectX Foundation > DirectMusic > DirectMusic Essentials
[DirectX 5 Programmer's Reference] Using Callback Functions (36.5073529411765%)
DirectX Media > DirectPlay > Using DirectPlay
[DirectX 3 Programmer's Reference] Using the DirectXSetup Function (36.0160427807487%)
DirectSetup > DirectSetup Overview
[DirectX 6 Programmer's Reference] Using Ports (35.9105763517528%)
DirectX Foundation > DirectMusic > DirectMusic Essentials
[DirectX 7 Programmer's Reference] Using DirectPlay Providers (34.3627450980392%)
Microsoft DirectX 7.0 > DirectPlay > DirectPlay Essentials
[DirectX 3 Programmer's Reference] Using System Messages (34.2930856553148%)
DirectPlay > DirectPlay Overview
[DirectX 7 Programmer's Reference] Using Wave Files (33.2505729564553%)
Microsoft DirectX 7.0 > DirectSound > DirectSound Essentials
[DirectX 6 Programmer's Reference] Using DirectDraw Palettes in Windowed Mode (33.0451411333764%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Advanced DirectDraw Topics
[DirectX 7 Programmer's Reference] Using DirectDraw Palettes in Windowed Mode (33.0451411333764%)
Microsoft DirectX 7.0 > DirectDraw > DirectDraw Essentials > Advanced DirectDraw Topics
[DirectX 5 Programmer's Reference] Using DirectPlay Addresses (32.6762170385396%)
DirectX Media > DirectPlay > Using DirectPlay > DirectPlay Address (Optional)
[DirectX 5 Programmer's Reference] Using a Clipper with the System Cursor (31.3673890608875%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Clippers
[DirectX 6 Programmer's Reference] Using a Clipper with the System Cursor (31.3673890608875%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Clippers
[DirectX 7 Programmer's Reference] Using a Clipper with the System Cursor (31.3673890608875%)
Microsoft DirectX 7.0 > DirectDraw > DirectDraw Essentials > Clippers
[DirectX 3 Programmer's Reference] Using the DirectSound Mixer (30.942513368984%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 7 Programmer's Reference] Using a Clipper with Multiple Windows (30.9406465288818%)
Microsoft DirectX 7.0 > DirectDraw > DirectDraw Essentials > Clippers
[DirectX 3 Programmer's Reference] Using Compressed Wave Formats (29.4719251336898%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 3 Programmer's Reference] Using a Custom Mixer (29.4719251336898%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 2 Programmer's Reference] Using the DirectSound Mixer (27.192513368984%)
DirectSound > Overview > Creating Sound Buffers
[DirectX 2 Programmer's Reference] Using DirectX 2 in Windows (27.1282051282051%)
Introducing the DirectX 2 Software Development Kit > Using DirectX 2 in Windows
[DirectX 2 Programmer's Reference] Using a Custom Mixer (25.7219251336898%)
DirectSound > Overview > Creating Sound Buffers