[DirectX 3 Programmer's Reference] Using the DirectXSetup Function (50.0395661685984%)
DirectSetup > DirectSetup Overview
[DirectX October 2006 Documentation] Using DirectMusic (49.2063492063492%)
DirectMusic
[DirectX 5 Programmer's Reference] Using the DirectXSetup Function (48.6407857375599%)
DirectX Foundation > DirectSetup > DirectSetup Overview
[DirectX October 2006 Documentation] Using DirectMusic Ports (48.0583613916947%)
DirectMusic > Advanced Topics in DirectMusic
[DirectX 6 Programmer's Reference] Using Wave Files (47.4326599326599%)
DirectX Foundation > DirectSound > DirectSound Essentials
[DirectX 3 Programmer's Reference] Using System Messages (45.9259259259259%)
DirectPlay > DirectPlay Overview
[DirectX October 2006 Documentation] Using DirectMusic Messages (45.5892255892256%)
DirectMusic > Advanced Topics in DirectMusic
[DirectX 6 Programmer's Reference] Using Ports (44.4444444444444%)
DirectX Foundation > DirectMusic > DirectMusic Essentials
[DirectX 6 Programmer's Reference] Using Downloadable Sounds (44.4444444444444%)
DirectX Foundation > DirectMusic > DirectMusic Essentials
[DirectX 8.1 Visual Basic Programmer's Reference] Using DirectMusic Messages (44.3576388888889%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Advanced Topics in DirectX Audio
[DirectX 8.1 Visual Basic Programmer's Reference] Using DirectX Audio (43.3184099850767%)
DirectX 8.1 (Visual Basic) > DirectX Audio
[DirectX 2 Programmer's Reference] Using DirectSetup (42.0234086900754%)
DirectSetup > Overview
[DirectX October 2006 Documentation] Using the DirectPlay DPNSVR Application (41.7211906867079%)
DirectPlay > Advanced Topics in DirectPlay
[DirectX 8.1 Visual Basic Programmer's Reference] Using the DirectPlay Core Visual Basic API (41.5567765567766%)
DirectX 8.1 (Visual Basic) > DirectPlay > Using DirectPlay
[DirectX 8.1 Visual Basic Programmer's Reference] Using the DirectPlay Voice Visual Basic API (41.3076071215606%)
DirectX 8.1 (Visual Basic) > DirectPlay > Using DirectPlay
[DirectX 5 Programmer's Reference] Using DirectPlay (41.1826953003424%)
DirectX Media > DirectPlay > Using DirectPlay
[DirectX 2 Programmer's Reference] Using DirectPlay (40.8112874779541%)
DirectPlay > Overview
[DirectX 8.1 Visual Basic Programmer's Reference] Using the DirectPlay Lobby Visual Basic API (40.7262117727234%)
DirectX 8.1 (Visual Basic) > DirectPlay > Using DirectPlay
[DirectX 5 Programmer's Reference] Using Lobby Messages (40.0239262371615%)
DirectX Media > DirectPlay > Using DirectPlay > DirectPlay Messages
[DirectX 5 Programmer's Reference] Using System Messages (40.0239262371615%)
DirectX Media > DirectPlay > Using DirectPlay > DirectPlay Messages
[DirectX 7 Programmer's Reference] Using Wave Files (39.8929773929774%)
Microsoft DirectX 7.0 > DirectSound > DirectSound Essentials
[DirectX 7 Programmer's Reference] Using DirectPlay Providers (39.8677248677249%)
Microsoft DirectX 7.0 > DirectPlay > DirectPlay Essentials
[DirectX October 2006 Documentation] Using Effects (39.3140084316555%)
DirectX Audio > DirectSound > Programming Guide
[DirectX 2 Programmer's Reference] Using DirectX 2 in Windows (39.1415004748338%)
Introducing the DirectX 2 Software Development Kit > Using DirectX 2 in Windows
[DirectX 5 Programmer's Reference] Using DirectPlay Addresses (38.8562561039742%)
DirectX Media > DirectPlay > Using DirectPlay > DirectPlay Address (Optional)
[DirectX 7 Programmer's Reference] Using Player Messages (37.7917833800187%)
Microsoft DirectX 7.0 > DirectPlay > DirectPlay Essentials > DirectPlay Messages
[DirectX 7 Programmer's Reference] Using Lobby Messages (37.7917833800187%)
Microsoft DirectX 7.0 > DirectPlay > DirectPlay Essentials > DirectPlay Messages
[DirectX 7 Programmer's Reference] Using System Messages (37.7917833800187%)
Microsoft DirectX 7.0 > DirectPlay > DirectPlay Essentials > DirectPlay Messages
[DirectX 6 Programmer's Reference] Using Devices (34.8457015656504%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices
[DirectX 3 Programmer's Reference] Using the DirectSound Mixer (33.4405327787681%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 6 Programmer's Reference] Using Macro Definitions (33.0602128129835%)
Introducing DirectX 6.1 > The DirectX Programmer's Reference
[DirectX 2 Programmer's Reference] Using Macro Definitions (32.9486679662118%)
Introducing the DirectX 2 Software Development Kit > DirectX and the Component Object Model
[DirectX 3 Programmer's Reference] Using DirectDraw Palettes in Windowed Mode (32.8116246498599%)
DirectDraw > DirectDraw Interface Overviews > IDirectDrawPalette Interface
[DirectX 3 Programmer's Reference] Using Compressed Wave Formats (32.7381062142725%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 2 Programmer's Reference] Using the DirectSound Mixer (29.6905327787681%)
DirectSound > Overview > Creating Sound Buffers