[DirectX October 2006 Documentation] Using Bands (50.2417557932264%)
DirectMusic > Using DirectMusic > Playing Sounds
[DirectX October 2006 Documentation] Using Transitions (49.5187165775401%)
DirectMusic > Using DirectMusic > Using Compositional Elements
[DirectX October 2006 Documentation] Using Templates (47.9500891265597%)
DirectMusic > Using DirectMusic > Using Compositional Elements
[DirectX October 2006 Documentation] Using Segments (46.908422459893%)
DirectMusic > Using DirectMusic > Playing Sounds
[DirectX 8.1 Visual Basic Programmer's Reference] Using Bands (46.2862685560054%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio > Playing Sounds
[DirectX October 2006 Documentation] Using Styles (46.283422459893%)
DirectMusic > Using DirectMusic > Using Compositional Elements
[DirectX 5 Programmer's Reference] Using DirectPlay Addresses (46.1538461538462%)
DirectX Media > DirectPlay > Using DirectPlay > DirectPlay Address (Optional)
[DirectX 8.1 Visual Basic Programmer's Reference] Using Transitions (45.5632293403191%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio > Using Compositional Elements
[DirectX 8.1 Visual Basic Programmer's Reference] Using DirectPlay Enumerations (45.3468801313629%)
DirectX 8.1 (Visual Basic) > DirectPlay > Using DirectPlay > Using the DirectPlay Core Visual Basic API
[DirectX 5 Programmer's Reference] Using Lobby Messages (44.375%)
DirectX Media > DirectPlay > Using DirectPlay > DirectPlay Messages
[DirectX 5 Programmer's Reference] Using System Messages (44.0178571428571%)
DirectX Media > DirectPlay > Using DirectPlay > DirectPlay Messages
[DirectX 8.1 Visual Basic Programmer's Reference] Using Wave Data (43.9946018893387%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio > Wave Playback in DirectSound
[DirectX 8.1 Visual Basic Programmer's Reference] Using Templates (43.9946018893387%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio > Using Compositional Elements
[DirectX 6 Programmer's Reference] Using Bands (36.5151515151515%)
DirectX Foundation > DirectMusic > DirectMusic Essentials > Playing Music
[DirectX 7 Programmer's Reference] Using Bands (36.5151515151515%)
Microsoft DirectX 7.0 > DirectMusic > DirectMusic Essentials > Playing Music
[DirectX 5 Programmer's Reference] Using Wave Files (36.3920454545455%)
DirectX Foundation > DirectSound > DirectSound Essentials > Using Wave Files
[DirectX 5 Programmer's Reference] Using DirectPlay (36.2259615384615%)
DirectX Media > DirectPlay > Using DirectPlay
[DirectX 6 Programmer's Reference] Using Hardware Mixing (36.1688311688312%)
DirectX Foundation > DirectSound > DirectSound Essentials > Optimizing DirectSound Performance
[DirectX 7 Programmer's Reference] Using Hardware Mixing (36.1688311688312%)
Microsoft DirectX 7.0 > DirectSound > DirectSound Essentials > Optimizing DirectSound Performance
[DirectX 2 Programmer's Reference] Using a Custom Mixer (35.5965909090909%)
DirectSound > Overview > Creating Sound Buffers
[DirectX 2 Programmer's Reference] Using the DirectSound Mixer (35.1799242424242%)
DirectSound > Overview > Creating Sound Buffers
[DirectX 2 Programmer's Reference] Using Compressed Wave Formats (34.6052115987461%)
DirectSound > Overview > Creating Sound Buffers
[DirectX 6 Programmer's Reference] Using Wave Files (33.7847222222222%)
DirectX Foundation > DirectSound > DirectSound Essentials
[DirectX 7 Programmer's Reference] Using Flags (33.6011904761905%)
Microsoft DirectX 7.0 > Introducing DirectX Foundation > Visual Basic Programming Topics
[DirectX 7 Programmer's Reference] Using GUIDs (33.6011904761905%)
Microsoft DirectX 7.0 > Introducing DirectX Foundation > Visual Basic Programming Topics
[DirectX 6 Programmer's Reference] Using DMA (32.6121794871795%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Advanced DirectDraw Topics > Taking Advantage of DMA Support
[DirectX 7 Programmer's Reference] Using DMA (32.6121794871795%)
Microsoft DirectX 7.0 > DirectDraw > DirectDraw Essentials > Advanced DirectDraw Topics > Taking Advantage of DMA Support
[DirectX 3 Programmer's Reference] Using a Custom Mixer (32.1590909090909%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 3 Programmer's Reference] Using the DirectSound Mixer (31.7424242424242%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 6 Programmer's Reference] Using Ports (31.2847222222222%)
DirectX Foundation > DirectMusic > DirectMusic Essentials
[DirectX 3 Programmer's Reference] Using Compressed Wave Formats (31.1677115987461%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 3 Programmer's Reference] Using Macro Definitions (30.6625258799172%)
Introducing DirectX 3 > The DirectX SDK
[DirectX 3 Programmer's Reference] Using DirectDraw Palettes in Windowed Mode (30.5654761904762%)
DirectDraw > DirectDraw Interface Overviews > IDirectDrawPalette Interface
[DirectX 2 Programmer's Reference] Using DirectPlay (29.5833333333333%)
DirectPlay > Overview
[DirectX 2 Programmer's Reference] Using DirectSetup (28.7254901960784%)
DirectSetup > Overview