[DirectX 3 Programmer's Reference] Using Compressed Wave Formats (32.9550842992624%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 3 Programmer's Reference] Using the DirectSound Mixer (32.2701527924131%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 3 Programmer's Reference] Using a Custom Mixer (31.2427555321391%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 5 Programmer's Reference] Using Wave Files (30.938751317176%)
DirectX Foundation > DirectSound > DirectSound Essentials > Using Wave Files
[DirectX 5 Programmer's Reference] Using DirectPlay Addresses (30.4266514661531%)
DirectX Media > DirectPlay > Using DirectPlay > DirectPlay Address (Optional)
[DirectX October 2006 Documentation] Using Transitions (30.1188751317176%)
DirectMusic > Using DirectMusic > Using Compositional Elements
[DirectX 5 Programmer's Reference] Using System Messages (29.4313751317176%)
DirectX Media > DirectPlay > Using DirectPlay > DirectPlay Messages
[DirectX October 2006 Documentation] Using the Capture Buffer (29.3470758693361%)
DirectX Audio > DirectSound > Programming Guide > Capturing Waveforms
[DirectX 2 Programmer's Reference] Using Compressed Wave Formats (29.1089304531085%)
DirectSound > Overview > Creating Sound Buffers
[DirectX October 2006 Documentation] Using Chordmaps (29.0914778714436%)
DirectMusic > Using DirectMusic > Using Compositional Elements
[DirectX October 2006 Documentation] Using Templates (29.0914778714436%)
DirectMusic > Using DirectMusic > Using Compositional Elements
[DirectX 5 Programmer's Reference] Using Lobby Messages (28.7464436248683%)
DirectX Media > DirectPlay > Using DirectPlay > DirectPlay Messages
[DirectX 7 Programmer's Reference] Using Callback Functions (28.5746901500326%)
Microsoft DirectX 7.0 > Introducing DirectX Foundation > C and C++ Programming Topics
[DirectX 5 Programmer's Reference] Using a Clipper with the System Cursor (28.5175842992624%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Clippers
[DirectX 6 Programmer's Reference] Using a Clipper with the System Cursor (28.5175842992624%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Clippers
[DirectX 7 Programmer's Reference] Using a Clipper with the System Cursor (28.5175842992624%)
Microsoft DirectX 7.0 > DirectDraw > DirectDraw Essentials > Clippers
[DirectX October 2006 Documentation] Using Segments (28.499012118019%)
DirectMusic > Using DirectMusic > Playing Sounds
[DirectX 2 Programmer's Reference] Using the DirectSound Mixer (28.4239989462592%)
DirectSound > Overview > Creating Sound Buffers
[DirectX 6 Programmer's Reference] Using a Clipper with Multiple Windows (28.1751185458377%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Clippers
[DirectX 6 Programmer's Reference] Using Non-local Video Memory Surfaces (28.1751185458377%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Surfaces
[DirectX 7 Programmer's Reference] Using Non-local Video Memory Surfaces (28.1751185458377%)
Microsoft DirectX 7.0 > DirectDraw > DirectDraw Essentials > Surfaces
[DirectX 7 Programmer's Reference] Using a Clipper with Multiple Windows (28.1751185458377%)
Microsoft DirectX 7.0 > DirectDraw > DirectDraw Essentials > Clippers
[DirectX 7 Programmer's Reference] Using Bitmasks (27.6656566294215%)
Microsoft DirectX 7.0 > Introducing DirectX Foundation > Visual Basic Programming Topics
[DirectX 6 Programmer's Reference] Using DirectDraw Palettes in Windowed Mode (27.4021996838778%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Advanced DirectDraw Topics
[DirectX 2 Programmer's Reference] Using a Custom Mixer (27.3966016859853%)
DirectSound > Overview > Creating Sound Buffers
[DirectX 3 Programmer's Reference] Using DirectDraw Palettes in Windowed Mode (27.2511007827789%)
DirectDraw > DirectDraw Interface Overviews > IDirectDrawPalette Interface
[DirectX 6 Programmer's Reference] Using Hardware Mixing (26.2139326225748%)
DirectX Foundation > DirectSound > DirectSound Essentials > Optimizing DirectSound Performance
[DirectX 2 Programmer's Reference] Using DirectX 2 in Windows (25.2082894274675%)
Introducing the DirectX 2 Software Development Kit > Using DirectX 2 in Windows
[DirectX 2 Programmer's Reference] Using Macro Definitions (23.1997116077866%)
Introducing the DirectX 2 Software Development Kit > DirectX and the Component Object Model
[DirectX 3 Programmer's Reference] Using the DirectXSetup Function (22.0189673340358%)
DirectSetup > DirectSetup Overview