[DirectX 7 Programmer's Reference] Using Wave Files (29.5099206349206%)
Microsoft DirectX 7.0 > DirectSound > DirectSound Essentials
[DirectX 7 Programmer's Reference] Using DirectPlay Providers (28.7956349206349%)
Microsoft DirectX 7.0 > DirectPlay > DirectPlay Essentials
[DirectX 7 Programmer's Reference] Using Downloadable Sounds (28.1706349206349%)
Microsoft DirectX 7.0 > DirectMusic > DirectMusic Essentials
[DirectX 2 Programmer's Reference] Using DirectX 2 in Windows (27.4761904761905%)
Introducing the DirectX 2 Software Development Kit > Using DirectX 2 in Windows
[DirectX 7 Programmer's Reference] Using Callback Functions (27.4761904761905%)
Microsoft DirectX 7.0 > Introducing DirectX Foundation > C and C++ Programming Topics
[DirectX October 2006 Documentation] Using the DirectPlay DPNSVR Application (27.4216524216524%)
DirectPlay > Advanced Topics in DirectPlay
[DirectX October 2006 Documentation] Using 3-D Sound in DirectMusic (27.037037037037%)
DirectMusic > Using DirectMusic
[DirectX 5 Programmer's Reference] Using DirectDraw Palettes in Windowed Mode (26.8406593406593%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Advanced DirectDraw Topics > Using DirectDraw Palettes in Windowed Mode
[DirectX 7 Programmer's Reference] Using Ports (26.7420634920635%)
Microsoft DirectX 7.0 > DirectMusic > DirectMusic Essentials
[DirectX October 2006 Documentation] Using Effects in DirectMusic (26.0846560846561%)
DirectMusic > Using DirectMusic
[DirectX 5 Programmer's Reference] Using Wave Files (26.038961038961%)
DirectX Foundation > DirectSound > DirectSound Essentials > Using Wave Files
[DirectX 3 Programmer's Reference] Using the DirectSound Mixer (25%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX October 2006 Documentation] Using DirectMusic (24.6428571428571%)
DirectMusic
[DirectX October 2006 Documentation] Using DirectMusic Messages (24.1798941798942%)
DirectMusic > Advanced Topics in DirectMusic
[DirectX 6 Programmer's Reference] Using Templates (24.156746031746%)
DirectX Foundation > DirectMusic > DirectMusic Essentials > Music Composition > Using Compositional Elements
[DirectX 5 Programmer's Reference] Using Execute Buffers (23.8581932773109%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate-Mode Essentials > Using Execute Buffers
[DirectX 6 Programmer's Reference] Using Wave Files (23.5099206349206%)
DirectX Foundation > DirectSound > DirectSound Essentials
[DirectX 6 Programmer's Reference] Using Authored Segments (23.4424603174603%)
DirectX Foundation > DirectMusic > DirectMusic Essentials > Music Composition > Using Compositional Elements
[DirectX 6 Programmer's Reference] Using Motifs (23.4424603174603%)
DirectX Foundation > DirectMusic > DirectMusic Essentials > Music Composition > Using Compositional Elements
[DirectX 6 Programmer's Reference] Using Transitions (23.4424603174603%)
DirectX Foundation > DirectMusic > DirectMusic Essentials > Music Composition > Using Compositional Elements
[DirectX 3 Programmer's Reference] Using a Custom Mixer (22.8571428571429%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 2 Programmer's Reference] Using the DirectSound Mixer (22.7777777777778%)
DirectSound > Overview > Creating Sound Buffers
[DirectX 5 Programmer's Reference] Using Callback Functions (22.1706349206349%)
DirectX Media > DirectPlay > Using DirectPlay
[DirectX 5 Programmer's Reference] Using DirectPlay (22.1706349206349%)
DirectX Media > DirectPlay > Using DirectPlay
[DirectX 3 Programmer's Reference] Using Compressed Wave Formats (21.4285714285714%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 2 Programmer's Reference] Using a Custom Mixer (20.6349206349206%)
DirectSound > Overview > Creating Sound Buffers
[DirectX 3 Programmer's Reference] Using DirectDraw Palettes in Windowed Mode (20.5178571428571%)
DirectDraw > DirectDraw Interface Overviews > IDirectDrawPalette Interface
[DirectX 2 Programmer's Reference] Using Macro Definitions (19.9761904761905%)
Introducing the DirectX 2 Software Development Kit > DirectX and the Component Object Model
[DirectX 2 Programmer's Reference] Using the Registry (19.6884920634921%)
AutoPlay > Overview > Tips for Writing AutoPlay Applications
[DirectX 3 Programmer's Reference] Using the Registry (19.6884920634921%)
AutoPlay > Overview > Tips for Writing AutoPlay Applications