[DirectX 3 Programmer's Reference] Using the DirectSound Mixer (46.4953886693017%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 7 Programmer's Reference] Using System Messages (45.5712403538491%)
Microsoft DirectX 7.0 > DirectPlay > DirectPlay Essentials > DirectPlay Messages
[DirectX 7 Programmer's Reference] Using Player Messages (45.5712403538491%)
Microsoft DirectX 7.0 > DirectPlay > DirectPlay Essentials > DirectPlay Messages
[DirectX 7 Programmer's Reference] Using Lobby Messages (44.8136645962733%)
Microsoft DirectX 7.0 > DirectPlay > DirectPlay Essentials > DirectPlay Messages
[DirectX 3 Programmer's Reference] Using DirectDraw Palettes in Windowed Mode (44.702380952381%)
DirectDraw > DirectDraw Interface Overviews > IDirectDrawPalette Interface
[DirectX 3 Programmer's Reference] Using the DirectXSetup Function (42.5384277558191%)
DirectSetup > DirectSetup Overview
[DirectX 5 Programmer's Reference] Using the DirectXSetup Function (41.6260430390865%)
DirectX Foundation > DirectSetup > DirectSetup Overview
[DirectX 6 Programmer's Reference] Using Wave Files (41.262077294686%)
DirectX Foundation > DirectSound > DirectSound Essentials
[DirectX 3 Programmer's Reference] Using Compressed Wave Formats (41.1923583662714%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 5 Programmer's Reference] Using Hardware Mixing (41.0873440285205%)
DirectX Foundation > DirectSound > DirectSound Essentials > Optimizing DirectSound Performance
[DirectX 6 Programmer's Reference] Using Hardware Mixing (41.0873440285205%)
DirectX Foundation > DirectSound > DirectSound Essentials > Optimizing DirectSound Performance
[DirectX 7 Programmer's Reference] Using Hardware Mixing (41.0873440285205%)
Microsoft DirectX 7.0 > DirectSound > DirectSound Essentials > Optimizing DirectSound Performance
[DirectX 5 Programmer's Reference] Using Wave Files (40.9914361001318%)
DirectX Foundation > DirectSound > DirectSound Essentials > Using Wave Files
[DirectX 5 Programmer's Reference] Using a Clipper with the System Cursor (40.6856815952926%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Clippers
[DirectX 6 Programmer's Reference] Using a Clipper with the System Cursor (40.6856815952926%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Clippers
[DirectX 7 Programmer's Reference] Using a Clipper with the System Cursor (40.6856815952926%)
Microsoft DirectX 7.0 > DirectDraw > DirectDraw Essentials > Clippers
[DirectX 3 Programmer's Reference] Using a Custom Mixer (39.6772068511199%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 6 Programmer's Reference] Using DirectDraw Palettes in Windowed Mode (39.4322344322344%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Advanced DirectDraw Topics
[DirectX 6 Programmer's Reference] Using Non-local Video Memory Surfaces (39.318868557999%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Surfaces
[DirectX 2 Programmer's Reference] Using the DirectSound Mixer (38.9953886693017%)
DirectSound > Overview > Creating Sound Buffers
[DirectX 5 Programmer's Reference] Using a Clipper with Multiple Windows (38.9075877119355%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Clippers
[DirectX October 2006 Documentation] Using the DirectX Protocol in an Application (38.8508586615783%)
DirectPlay > Advanced Topics in DirectPlay > DirectPlay Protocol
[DirectX October 2006 Documentation] Using the Capture Buffer (36.498004340076%)
DirectX SDK > Introducing DirectX 9.0 > Direct3D Graphics > DirectSound > Capturing Waveforms
[DirectX October 2006 Documentation] Using DirectMusic (34.9143610013175%)
DirectMusic
[DirectX October 2006 Documentation] Using the IDirectPlay8NATResolver Interface (34.7686211613755%)
DirectPlay > Advanced Topics in DirectPlay > Network Address Translation, Firewalls, and Proxies
[DirectX 2 Programmer's Reference] Using Compressed Wave Formats (33.6923583662714%)
DirectSound > Overview > Creating Sound Buffers
[DirectX October 2006 Documentation] Using Effects (33.6250886794365%)
DirectX Audio > DirectSound > Programming Guide
[DirectX 2 Programmer's Reference] Using a Custom Mixer (32.1772068511199%)
DirectSound > Overview > Creating Sound Buffers
[DirectX 2 Programmer's Reference] Using DirectX 2 in Windows (31.5104895104895%)
Introducing the DirectX 2 Software Development Kit > Using DirectX 2 in Windows
[DirectX 2 Programmer's Reference] Using DirectSetup (30.3732981993852%)
DirectSetup > Overview