[DirectX 6 Programmer's Reference] Using Execute Buffers (32.9044117647059%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Execute Buffers
[DirectX 6 Programmer's Reference] Using Materials (31.1051693404635%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Lighting and Materials > Materials
[DirectX 7 Programmer's Reference] Using Materials (31.1051693404635%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Lighting and Materials > Materials
[DirectX 5 Programmer's Reference] Using the DirectXSetup Function (30.9852445941156%)
DirectX Foundation > DirectSetup > DirectSetup Overview
[DirectX 6 Programmer's Reference] Using Depth Buffers (30.9063299232737%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Depth Buffers
[DirectX 7 Programmer's Reference] Using Depth Buffers (30.9063299232737%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Depth Buffers
[DirectX 5 Programmer's Reference] Using DirectPlay (30.7806776556777%)
DirectX Media > DirectPlay > Using DirectPlay
[DirectX 6 Programmer's Reference] Using the IDirect3D3 Interface (30.2813299232737%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D and DirectDraw
[DirectX October 2006 Documentation] Using the Capture Buffer (30.1854395604396%)
DirectX SDK > Introducing DirectX 9.0 > Direct3D Graphics > DirectSound > Capturing Waveforms
[DirectX 6 Programmer's Reference] Using Devices (29.864663256607%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices
[DirectX 7 Programmer's Reference] Using Devices (29.864663256607%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices
[DirectX 7 Programmer's Reference] Using Vertex Buffers (29.864663256607%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Vertex Buffers
[DirectX 2 Programmer's Reference] Using Compressed Wave Formats (29.4761273209549%)
DirectSound > Overview > Creating Sound Buffers
[DirectX 2 Programmer's Reference] Using the DirectSound Mixer (29.3803418803419%)
DirectSound > Overview > Creating Sound Buffers
[DirectX October 2006 Documentation] Using WAV Data (29.2925824175824%)
DirectX Audio > DirectSound > Programming Guide
[DirectX October 2006 Documentation] Using Hardware Mixing (29.1437728937729%)
DirectX SDK > Introducing DirectX 9.0 > Direct3D Graphics > DirectSound > Optimizing Performance
[DirectX 5 Programmer's Reference] Using Execute Buffers (28.8229965899403%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate-Mode Essentials > Using Execute Buffers
[DirectX 5 Programmer's Reference] Using Callback Functions (28.6973443223443%)
DirectX Media > DirectPlay > Using DirectPlay
[DirectX 3 Programmer's Reference] Using the DirectXSetup Function (28.615246760408%)
DirectSetup > DirectSetup Overview
[DirectX October 2006 Documentation] Using Templates (28.5364145658263%)
DirectMusic > Using DirectMusic > Using Compositional Elements
[DirectX 7 Programmer's Reference] Using Z-Bias (28.4172322775264%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Depth Buffers > Using Depth Buffers
[DirectX October 2006 Documentation] Using WAV Data (28.1021062271062%)
DirectX SDK > Introducing DirectX 9.0 > Direct3D Graphics > DirectSound > Playing Sounds
[DirectX 5 Programmer's Reference] Using Macro Definitions (27.6027077497666%)
Introducing DirectX 5 > The DirectX Programmer's Reference
[DirectX 3 Programmer's Reference] Using DirectDraw Palettes in Windowed Mode (27.5595238095238%)
DirectDraw > DirectDraw Interface Overviews > IDirectDrawPalette Interface
[DirectX 2 Programmer's Reference] Using a Custom Mixer (26.6025641025641%)
DirectSound > Overview > Creating Sound Buffers
[DirectX 3 Programmer's Reference] Using Compressed Wave Formats (26.2068965517241%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 3 Programmer's Reference] Using the DirectSound Mixer (26.1111111111111%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 3 Programmer's Reference] Using System Messages (25.9615384615385%)
DirectPlay > DirectPlay Overview
[DirectX 2 Programmer's Reference] Using DirectSetup (22.9700854700855%)
DirectSetup > Overview
[DirectX 2 Programmer's Reference] Using the Registry (22.2400954308849%)
AutoPlay > Overview > Tips for Writing AutoPlay Applications