[DirectX 5 Programmer's Reference] Using Wave Files (45.2153110047847%)
DirectX Foundation > DirectSound > DirectSound Essentials > Using Wave Files
[DirectX 3 Programmer's Reference] Using the DirectSound Mixer (42.1152312599681%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 5 Programmer's Reference] Using Hardware Mixing (41.6438824333561%)
DirectX Foundation > DirectSound > DirectSound Essentials > Optimizing DirectSound Performance
[DirectX 6 Programmer's Reference] Using Hardware Mixing (41.6438824333561%)
DirectX Foundation > DirectSound > DirectSound Essentials > Optimizing DirectSound Performance
[DirectX 7 Programmer's Reference] Using Hardware Mixing (41.6438824333561%)
Microsoft DirectX 7.0 > DirectSound > DirectSound Essentials > Optimizing DirectSound Performance
[DirectX 6 Programmer's Reference] Using DirectDraw Palettes in Windowed Mode (41.4661654135338%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Advanced DirectDraw Topics
[DirectX 7 Programmer's Reference] Using DirectDraw Palettes in Windowed Mode (41.4661654135338%)
Microsoft DirectX 7.0 > DirectDraw > DirectDraw Essentials > Advanced DirectDraw Topics
[DirectX 3 Programmer's Reference] Using DirectDraw Palettes in Windowed Mode (39.1854636591479%)
DirectDraw > DirectDraw Interface Overviews > IDirectDrawPalette Interface
[DirectX 3 Programmer's Reference] Using a Custom Mixer (38.5438026885395%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 6 Programmer's Reference] Using Compositional Elements (38.4868421052632%)
DirectX Foundation > DirectMusic > DirectMusic Essentials > Music Composition
[DirectX 7 Programmer's Reference] Using Compositional Elements (38.4868421052632%)
Microsoft DirectX 7.0 > DirectMusic > DirectMusic Essentials > Music Composition
[DirectX October 2006 Documentation] Using Audio Scripts (38.4711779448622%)
DirectMusic > Using DirectMusic
[DirectX 5 Programmer's Reference] Using DirectPlay (38.0108926161558%)
DirectX Media > DirectPlay > Using DirectPlay
[DirectX 6 Programmer's Reference] Using Upgrade Flags in the Callback Function (37.4700956937799%)
DirectX Foundation > DirectSetup > DirectSetup Essentials > Customizing Setup
[DirectX 7 Programmer's Reference] Using Upgrade Flags in the Callback Function (37.4700956937799%)
Microsoft DirectX 7.0 > DirectSetup > DirectSetup Essentials > Customizing Setup
[DirectX 3 Programmer's Reference] Using Compressed Wave Formats (37.3430637722834%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 7 Programmer's Reference] Using Lobby Messages (36.6322055137845%)
Microsoft DirectX 7.0 > DirectPlay > DirectPlay Essentials > DirectPlay Messages
[DirectX 6 Programmer's Reference] Using Wave Files (36.4766081871345%)
DirectX Foundation > DirectSound > DirectSound Essentials
[DirectX October 2006 Documentation] Using the IDirectPlay8NATResolver Interface (36.3103605515983%)
DirectPlay > Advanced Topics in DirectPlay > Network Address Translation, Firewalls, and Proxies
[DirectX 2 Programmer's Reference] Using the DirectSound Mixer (36.1628503075871%)
DirectSound > Overview > Creating Sound Buffers
[DirectX October 2006 Documentation] Using Audiopaths (36.0902255639098%)
DirectMusic > Using DirectMusic
[DirectX October 2006 Documentation] Using the DirectX Protocol in an Application (36.0464444811087%)
DirectPlay > Advanced Topics in DirectPlay > DirectPlay Protocol
[DirectX 5 Programmer's Reference] Using a Clipper with Multiple Windows (35.9151256519678%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Clippers
[DirectX 5 Programmer's Reference] Using a Clipper with the System Cursor (35.7017543859649%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Clippers
[DirectX October 2006 Documentation] Using 3-D Sound in DirectMusic (35.4553049289891%)
DirectMusic > Using DirectMusic
[DirectX 3 Programmer's Reference] Using the DirectXSetup Function (34.0596113940766%)
DirectSetup > DirectSetup Overview
[DirectX 2 Programmer's Reference] Using a Custom Mixer (32.5914217361586%)
DirectSound > Overview > Creating Sound Buffers
[DirectX 2 Programmer's Reference] Using Compressed Wave Formats (31.3906828199024%)
DirectSound > Overview > Creating Sound Buffers
[DirectX 2 Programmer's Reference] Using DirectX 2 in Windows (29.8045112781955%)
Introducing the DirectX 2 Software Development Kit > Using DirectX 2 in Windows
[DirectX 2 Programmer's Reference] Using DirectSetup (26.5246449456976%)
DirectSetup > Overview