[DirectX 3 Programmer's Reference] Using the DirectSound Mixer (51.5318507657217%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 5 Programmer's Reference] Using Wave Files (51.1793956394237%)
DirectX Foundation > DirectSound > DirectSound Essentials > Using Wave Files
[DirectX 3 Programmer's Reference] Using a Custom Mixer (50.6864401377024%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 3 Programmer's Reference] Using Compressed Wave Formats (46.2636515320053%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 5 Programmer's Reference] Using Hardware Mixing (45.9457102999302%)
DirectX Foundation > DirectSound > DirectSound Essentials > Optimizing DirectSound Performance
[DirectX 6 Programmer's Reference] Using Hardware Mixing (45.9457102999302%)
DirectX Foundation > DirectSound > DirectSound Essentials > Optimizing DirectSound Performance
[DirectX 7 Programmer's Reference] Using Hardware Mixing (45.9457102999302%)
Microsoft DirectX 7.0 > DirectSound > DirectSound Essentials > Optimizing DirectSound Performance
[DirectX 6 Programmer's Reference] Using DirectDraw Palettes in Windowed Mode (45.1689708141321%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Advanced DirectDraw Topics
[DirectX 7 Programmer's Reference] Using DirectDraw Palettes in Windowed Mode (45.1689708141321%)
Microsoft DirectX 7.0 > DirectDraw > DirectDraw Essentials > Advanced DirectDraw Topics
[DirectX 5 Programmer's Reference] Using a Clipper with the System Cursor (44.2220470531167%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Clippers
[DirectX 6 Programmer's Reference] Using a Clipper with the System Cursor (44.2220470531167%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Clippers
[DirectX 7 Programmer's Reference] Using a Clipper with the System Cursor (44.2220470531167%)
Microsoft DirectX 7.0 > DirectDraw > DirectDraw Essentials > Clippers
[DirectX 6 Programmer's Reference] Using Non-local Video Memory Surfaces (43.9260804583385%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Surfaces
[DirectX 7 Programmer's Reference] Using Non-local Video Memory Surfaces (43.9260804583385%)
Microsoft DirectX 7.0 > DirectDraw > DirectDraw Essentials > Surfaces
[DirectX October 2006 Documentation] Using the Capture Buffer (43.6207305502846%)
DirectX SDK > Introducing DirectX 9.0 > Direct3D Graphics > DirectSound > Capturing Waveforms
[DirectX 7 Programmer's Reference] Using Lobby Messages (43.5230080812129%)
Microsoft DirectX 7.0 > DirectPlay > DirectPlay Essentials > DirectPlay Messages
[DirectX 5 Programmer's Reference] Using a Clipper with Multiple Windows (43.1196288454353%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Clippers
[DirectX 6 Programmer's Reference] Using a Clipper with Multiple Windows (43.1196288454353%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Clippers
[DirectX 2 Programmer's Reference] Using the DirectSound Mixer (42.7818507657217%)
DirectSound > Overview > Creating Sound Buffers
[DirectX 2 Programmer's Reference] Using a Custom Mixer (41.9364401377024%)
DirectSound > Overview > Creating Sound Buffers
[DirectX October 2006 Documentation] Using the Capture Buffer (40.4857038123167%)
DirectX Audio > DirectSound > Programming Guide > Capturing Waveforms
[DirectX 3 Programmer's Reference] Using DirectDraw Palettes in Windowed Mode (39.2703533026114%)
DirectDraw > DirectDraw Interface Overviews > IDirectDrawPalette Interface
[DirectX October 2006 Documentation] Using WAV Data (39.0226831373395%)
DirectX Audio > DirectSound > Programming Guide
[DirectX October 2006 Documentation] Using WAV Data (37.7783392459368%)
DirectX SDK > Introducing DirectX 9.0 > Direct3D Graphics > DirectSound > Playing Sounds
[DirectX October 2006 Documentation] Using Hardware Mixing (37.7783392459368%)
DirectX SDK > Introducing DirectX 9.0 > Direct3D Graphics > DirectSound > Optimizing Performance
[DirectX 2 Programmer's Reference] Using Compressed Wave Formats (37.5136515320053%)
DirectSound > Overview > Creating Sound Buffers
[DirectX 5 Programmer's Reference] Using the DirectXSetup Function (35.8512544802867%)
DirectX Foundation > DirectSetup > DirectSetup Overview
[DirectX 3 Programmer's Reference] Using the DirectXSetup Function (34.8387096774194%)
DirectSetup > DirectSetup Overview
[DirectX 2 Programmer's Reference] Using DirectSetup (30.3038803179056%)
DirectSetup > Overview
[DirectX 2 Programmer's Reference] Using DirectPlay (28.6372136512389%)
DirectPlay > Overview