[DirectX 7 Programmer's Reference] Using Callback Functions (38.186790505676%)
Microsoft DirectX 7.0 > Introducing DirectX Foundation > C and C++ Programming Topics
[DirectX 7 Programmer's Reference] Using Bitmasks (33.0526315789474%)
Microsoft DirectX 7.0 > Introducing DirectX Foundation > Visual Basic Programming Topics
[DirectX 7 Programmer's Reference] Using Flags (32.6140350877193%)
Microsoft DirectX 7.0 > Introducing DirectX Foundation > Visual Basic Programming Topics
[DirectX 7 Programmer's Reference] Using GUIDs (32.1754385964912%)
Microsoft DirectX 7.0 > Introducing DirectX Foundation > Visual Basic Programming Topics
[DirectX October 2006 Documentation] Using COM (27.9906260749914%)
DirectX Software Development Kit > DirectX SDK Programming Guide
[DirectX 7 Programmer's Reference] Using DirectPlay Providers (27.8328642461769%)
Microsoft DirectX 7.0 > DirectPlay > DirectPlay Essentials
[DirectX October 2006 Documentation] Using the Main Loop with DXUT (26.6006191950464%)
DirectX Graphics > Direct3D 9 > Programming Guide > DXUT Programming Guide
[DirectX 5 Programmer's Reference] Using Macro Definitions (26.4902452208954%)
Introducing DirectX 5 > The DirectX Programmer's Reference
[DirectX 6 Programmer's Reference] Using Texture Wrapping (26.0390280514119%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Textures > Texture Wrapping
[DirectX 6 Programmer's Reference] Using Macro Definitions (25.9381403209644%)
Introducing DirectX 6.1 > The DirectX Programmer's Reference
[DirectX October 2006 Documentation] Using the DirectX Protocol in an Application (25.8760364399843%)
DirectPlay > Advanced Topics in DirectPlay > DirectPlay Protocol
[DirectX October 2006 Documentation] Using Application Windows with DXUT (25.2848297213622%)
DirectX Graphics > Direct3D 9 > Programming Guide > DXUT Programming Guide
[DirectX 3 Programmer's Reference] Using the DirectXSetup Function (25.2040529130312%)
DirectSetup > DirectSetup Overview
[DirectX October 2006 Documentation] Using the DirectPlay DPNSVR Application (25.1868530506301%)
DirectPlay > Advanced Topics in DirectPlay
[DirectX 5 Programmer's Reference] Using the DirectXSetup Function (24.9030396847734%)
DirectX Foundation > DirectSetup > DirectSetup Overview
[DirectX 2 Programmer's Reference] Using DirectX 2 in Windows (23.1179910560716%)
Introducing the DirectX 2 Software Development Kit > Using DirectX 2 in Windows
[DirectX 6 Programmer's Reference] Using Upgrade Flags in the Callback Function (22.4644431935454%)
DirectX Foundation > DirectSetup > DirectSetup Essentials > Customizing Setup
[DirectX 5 Programmer's Reference] Using Callback Functions (21.536166619758%)
DirectX Media > DirectPlay > Using DirectPlay
[DirectX 3 Programmer's Reference] Using the DirectSound Mixer (21.3531991744066%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 6 Programmer's Reference] Using the IDirect3D3 Interface (21.156862745098%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D and DirectDraw
[DirectX 6 Programmer's Reference] Using Wave Files (20.9556712637208%)
DirectX Foundation > DirectSound > DirectSound Essentials
[DirectX 3 Programmer's Reference] Using DirectDraw Palettes in Windowed Mode (20.7698658410733%)
DirectDraw > DirectDraw Interface Overviews > IDirectDrawPalette Interface
[DirectX 3 Programmer's Reference] Using Macro Definitions (20.6078922797189%)
Introducing DirectX 3 > The DirectX SDK
[DirectX 5 Programmer's Reference] Using System Messages (20.5363132094943%)
DirectX Media > DirectPlay > Using DirectPlay > DirectPlay Messages
[DirectX 3 Programmer's Reference] Using Compressed Wave Formats (20.4760061919505%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 5 Programmer's Reference] Using DirectDraw Palettes in Windowed Mode (20.4689608636977%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Advanced DirectDraw Topics > Using DirectDraw Palettes in Windowed Mode
[DirectX 2 Programmer's Reference] Using the DirectSound Mixer (19.8759264471339%)
DirectSound > Overview > Creating Sound Buffers
[DirectX 2 Programmer's Reference] Using Macro Definitions (19.0760233918129%)
Introducing the DirectX 2 Software Development Kit > DirectX and the Component Object Model
[DirectX 2 Programmer's Reference] Using Compressed Wave Formats (18.9987334646777%)
DirectSound > Overview > Creating Sound Buffers
[DirectX 2 Programmer's Reference] Using a Custom Mixer (18.5601369734497%)
DirectSound > Overview > Creating Sound Buffers