[DirectX October 2006 Documentation] Using Compressed Textures (25.5033930697158%)
DirectX Graphics > Direct3D 9 > Programming Guide > Getting Started > Direct3D Textures > Compressed Texture Resources
[DirectX 3 Programmer's Reference] Using DirectDraw Palettes in Windowed Mode (25.0055876327063%)
DirectDraw > DirectDraw Interface Overviews > IDirectDrawPalette Interface
[DirectX October 2006 Documentation] Using the Capture Buffer (24.600362791225%)
DirectX Audio > DirectSound > Programming Guide > Capturing Waveforms
[DirectX October 2006 Documentation] Using the Main Loop with DXUT (23.2150955161272%)
DirectX Graphics > Direct3D 9 > Programming Guide > DXUT Programming Guide
[DirectX 3 Programmer's Reference] Using the DirectSound Mixer (23.0896774559265%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 6 Programmer's Reference] Using the IDirect3D3 Interface (23.0107753662091%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D and DirectDraw
[DirectX 5 Programmer's Reference] Using a Clipper with the System Cursor (22.9755966215067%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Clippers
[DirectX 6 Programmer's Reference] Using a Clipper with the System Cursor (22.9755966215067%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Clippers
[DirectX 7 Programmer's Reference] Using a Clipper with the System Cursor (22.9755966215067%)
Microsoft DirectX 7.0 > DirectDraw > DirectDraw Essentials > Clippers
[DirectX 5 Programmer's Reference] Using System Messages (22.7212176180489%)
DirectX Media > DirectPlay > Using DirectPlay > DirectPlay Messages
[DirectX October 2006 Documentation] Using Segments (22.7212176180489%)
DirectMusic > Using DirectMusic > Playing Sounds
[DirectX October 2006 Documentation] Using the IDirectPlay8NATResolver Interface (22.7081245212197%)
DirectPlay > Advanced Topics in DirectPlay > Network Address Translation, Firewalls, and Proxies
[DirectX 5 Programmer's Reference] Using DirectDraw Palettes in Windowed Mode (22.5422176693363%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Advanced DirectDraw Topics > Using DirectDraw Palettes in Windowed Mode
[DirectX 5 Programmer's Reference] Using Lobby Messages (22.2974888044895%)
DirectX Media > DirectPlay > Using DirectPlay > DirectPlay Messages
[DirectX 5 Programmer's Reference] Using a Clipper with Multiple Windows (22.1281389943881%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Clippers
[DirectX 6 Programmer's Reference] Using a Clipper with Multiple Windows (22.1281389943881%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Clippers
[DirectX 7 Programmer's Reference] Using a Clipper with Multiple Windows (22.1281389943881%)
Microsoft DirectX 7.0 > DirectDraw > DirectDraw Essentials > Clippers
[DirectX 7 Programmer's Reference] Using Geometry Blending (22.0276540441047%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Common Techniques and Special Effects > Geometry Blending
[DirectX 6 Programmer's Reference] Using Upgrade Flags in the Callback Function (22.0027209341874%)
DirectX Foundation > DirectSetup > DirectSetup Essentials > Customizing Setup
[DirectX 7 Programmer's Reference] Using Upgrade Flags in the Callback Function (22.0027209341874%)
Microsoft DirectX 7.0 > DirectSetup > DirectSetup Essentials > Customizing Setup
[DirectX 7 Programmer's Reference] Using an Application-Specified Fixed Port (21.9862137235019%)
Microsoft DirectX 7.0 > DirectPlay > DirectPlay Essentials > Security and Authentication > Firewall Support
[DirectX 6 Programmer's Reference] Using Hardware Mixing (21.8482095519462%)
DirectX Foundation > DirectSound > DirectSound Essentials > Optimizing DirectSound Performance
[DirectX 3 Programmer's Reference] Using Compressed Wave Formats (21.3947622016892%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 3 Programmer's Reference] Using a Custom Mixer (21.3947622016892%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 2 Programmer's Reference] Using the DirectSound Mixer (20.9157644124483%)
DirectSound > Overview > Creating Sound Buffers
[DirectX 2 Programmer's Reference] Using DirectX 2 in Windows (20.3711429813125%)
Introducing the DirectX 2 Software Development Kit > Using DirectX 2 in Windows
[DirectX 3 Programmer's Reference] Using the DirectXSetup Function (20.2104944919978%)
DirectSetup > DirectSetup Overview
[DirectX 2 Programmer's Reference] Using Macro Definitions (19.3761522450193%)
Introducing the DirectX 2 Software Development Kit > DirectX and the Component Object Model
[DirectX 2 Programmer's Reference] Using a Custom Mixer (19.220849158211%)
DirectSound > Overview > Creating Sound Buffers
[DirectX 2 Programmer's Reference] Using Compressed Wave Formats (19.220849158211%)
DirectSound > Overview > Creating Sound Buffers