[DirectX October 2006 Documentation] Using Segments (37.388468013468%)
DirectMusic > Using DirectMusic > Playing Sounds
[DirectX 3 Programmer's Reference] Using the DirectSound Mixer (36.489898989899%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 5 Programmer's Reference] Using Wave Files (35.5492424242424%)
DirectX Foundation > DirectSound > DirectSound Essentials > Using Wave Files
[DirectX October 2006 Documentation] Using Compressed Textures (35.4880952380952%)
DirectX Graphics > Direct3D 9 > Programming Guide > Getting Started > Direct3D Textures > Compressed Texture Resources
[DirectX October 2006 Documentation] Using WAV Data (35.4524410774411%)
DirectX SDK > Introducing DirectX 9.0 > Direct3D Graphics > DirectSound > Playing Sounds
[DirectX October 2006 Documentation] Using Bands (35.3051346801347%)
DirectMusic > Using DirectMusic > Playing Sounds
[DirectX 3 Programmer's Reference] Using Compressed Wave Formats (34.8615464994775%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 3 Programmer's Reference] Using a Custom Mixer (34.7537878787879%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 6 Programmer's Reference] Using Z-Bias (33.9527629233512%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Depth Buffers > Using Depth Buffers
[DirectX 7 Programmer's Reference] Using Z-Bias (33.9527629233512%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Depth Buffers > Using Depth Buffers
[DirectX October 2006 Documentation] Using Templates (33.7872775372775%)
DirectMusic > Using DirectMusic > Using Compositional Elements
[DirectX 5 Programmer's Reference] Using Hardware Mixing (33.1105169340463%)
DirectX Foundation > DirectSound > DirectSound Essentials > Optimizing DirectSound Performance
[DirectX 6 Programmer's Reference] Using Hardware Mixing (33.1105169340463%)
DirectX Foundation > DirectSound > DirectSound Essentials > Optimizing DirectSound Performance
[DirectX 7 Programmer's Reference] Using Hardware Mixing (33.1105169340463%)
Microsoft DirectX 7.0 > DirectSound > DirectSound Essentials > Optimizing DirectSound Performance
[DirectX 5 Programmer's Reference] Using Mode 13 (33.0618686868687%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Advanced DirectDraw Topics > Mode 13 Support
[DirectX 6 Programmer's Reference] Using Mode 13 (33.0618686868687%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Advanced DirectDraw Topics > Mode 13 Support
[DirectX 7 Programmer's Reference] Using Mode 13 (33.0618686868687%)
Microsoft DirectX 7.0 > DirectDraw > DirectDraw Essentials > Advanced DirectDraw Topics > Mode 13 Support
[DirectX 6 Programmer's Reference] Using Execute Buffers (32.7406417112299%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Execute Buffers
[DirectX 5 Programmer's Reference] Using DMA (31.6236966438579%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Advanced DirectDraw Topics > Taking Advantage of DMA Support
[DirectX 6 Programmer's Reference] Using DMA (31.6236966438579%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Advanced DirectDraw Topics > Taking Advantage of DMA Support
[DirectX 7 Programmer's Reference] Using DMA (31.6236966438579%)
Microsoft DirectX 7.0 > DirectDraw > DirectDraw Essentials > Advanced DirectDraw Topics > Taking Advantage of DMA Support
[DirectX 2 Programmer's Reference] Using the DirectSound Mixer (31.1868686868687%)
DirectSound > Overview > Creating Sound Buffers
[DirectX 5 Programmer's Reference] Using Non-local Video Memory Surfaces (31.0814223314223%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Surfaces > Creating Surfaces
[DirectX 7 Programmer's Reference] Using Authored Segments (30.62018999519%)
Microsoft DirectX 7.0 > DirectMusic > DirectMusic Essentials > Music Composition > Using Compositional Elements
[DirectX 2 Programmer's Reference] Using Compressed Wave Formats (29.5585161964472%)
DirectSound > Overview > Creating Sound Buffers
[DirectX 2 Programmer's Reference] Using a Custom Mixer (29.4507575757576%)
DirectSound > Overview > Creating Sound Buffers
[DirectX 3 Programmer's Reference] Using the DirectXSetup Function (29.2098403388726%)
DirectSetup > DirectSetup Overview
[DirectX 2 Programmer's Reference] Using Macro Definitions (28.8508771929825%)
Introducing the DirectX 2 Software Development Kit > DirectX and the Component Object Model
[DirectX 3 Programmer's Reference] Using DirectDraw Palettes in Windowed Mode (27.9100529100529%)
DirectDraw > DirectDraw Interface Overviews > IDirectDrawPalette Interface
[DirectX 2 Programmer's Reference] Using DirectX 2 in Windows (27.2820512820513%)
Introducing the DirectX 2 Software Development Kit > Using DirectX 2 in Windows