[DirectX October 2006 Documentation] Using Segments (37.7960767091202%)
DirectMusic > Using DirectMusic > Playing Sounds
[DirectX 3 Programmer's Reference] Using Compressed Wave Formats (36.585684430512%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 3 Programmer's Reference] Using the DirectSound Mixer (36.489898989899%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX October 2006 Documentation] Using WAV Data (35.8600497730932%)
DirectX SDK > Introducing DirectX 9.0 > Direct3D Graphics > DirectSound > Playing Sounds
[DirectX October 2006 Documentation] Using Bands (35.6221636656419%)
DirectMusic > Using DirectMusic > Playing Sounds
[DirectX October 2006 Documentation] Using Compressed Textures (35.4880952380952%)
DirectX Graphics > Direct3D 9 > Programming Guide > Getting Started > Direct3D Textures > Compressed Texture Resources
[DirectX 5 Programmer's Reference] Using Wave Files (34.8698945981555%)
DirectX Foundation > DirectSound > DirectSound Essentials > Using Wave Files
[DirectX 6 Programmer's Reference] Using Z-Bias (34.3150817639309%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Depth Buffers > Using Depth Buffers
[DirectX 7 Programmer's Reference] Using Z-Bias (34.3150817639309%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Depth Buffers > Using Depth Buffers
[DirectX 3 Programmer's Reference] Using a Custom Mixer (34.0744400527009%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX October 2006 Documentation] Using Audiopaths (34.0228370663153%)
DirectMusic > Using DirectMusic
[DirectX 5 Programmer's Reference] Using Mode 13 (33.4694773825209%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Advanced DirectDraw Topics > Mode 13 Support
[DirectX 6 Programmer's Reference] Using Mode 13 (33.4694773825209%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Advanced DirectDraw Topics > Mode 13 Support
[DirectX 7 Programmer's Reference] Using Mode 13 (33.4694773825209%)
Microsoft DirectX 7.0 > DirectDraw > DirectDraw Essentials > Advanced DirectDraw Topics > Mode 13 Support
[DirectX 6 Programmer's Reference] Using Execute Buffers (33.1029605518097%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Execute Buffers
[DirectX 5 Programmer's Reference] Using Hardware Mixing (32.3858792528869%)
DirectX Foundation > DirectSound > DirectSound Essentials > Optimizing DirectSound Performance
[DirectX 6 Programmer's Reference] Using Hardware Mixing (32.3858792528869%)
DirectX Foundation > DirectSound > DirectSound Essentials > Optimizing DirectSound Performance
[DirectX 7 Programmer's Reference] Using Hardware Mixing (32.3858792528869%)
Microsoft DirectX 7.0 > DirectSound > DirectSound Essentials > Optimizing DirectSound Performance
[DirectX 5 Programmer's Reference] Using DMA (31.9407256293652%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Advanced DirectDraw Topics > Taking Advantage of DMA Support
[DirectX 6 Programmer's Reference] Using DMA (31.9407256293652%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Advanced DirectDraw Topics > Taking Advantage of DMA Support
[DirectX 7 Programmer's Reference] Using DMA (31.9407256293652%)
Microsoft DirectX 7.0 > DirectDraw > DirectDraw Essentials > Advanced DirectDraw Topics > Taking Advantage of DMA Support
[DirectX 5 Programmer's Reference] Using Non-local Video Memory Surfaces (31.757098007098%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Surfaces > Creating Surfaces
[DirectX 2 Programmer's Reference] Using Compressed Wave Formats (31.2826541274817%)
DirectSound > Overview > Creating Sound Buffers
[DirectX 2 Programmer's Reference] Using the DirectSound Mixer (31.1868686868687%)
DirectSound > Overview > Creating Sound Buffers
[DirectX 7 Programmer's Reference] Using Gamma Controls (30.9315985946421%)
Microsoft DirectX 7.0 > DirectDraw > DirectDraw Essentials > Surfaces > Gamma and Color Controls
[DirectX 2 Programmer's Reference] Using a Custom Mixer (28.7714097496706%)
DirectSound > Overview > Creating Sound Buffers
[DirectX 2 Programmer's Reference] Using DirectX 2 in Windows (28.5641025641026%)
Introducing the DirectX 2 Software Development Kit > Using DirectX 2 in Windows
[DirectX 3 Programmer's Reference] Using the DirectXSetup Function (28.1345715216683%)
DirectSetup > DirectSetup Overview
[DirectX 3 Programmer's Reference] Using DirectDraw Palettes in Windowed Mode (27.9100529100529%)
DirectDraw > DirectDraw Interface Overviews > IDirectDrawPalette Interface
[DirectX 2 Programmer's Reference] Using Macro Definitions (26.4958047292143%)
Introducing the DirectX 2 Software Development Kit > DirectX and the Component Object Model