[DirectX October 2006 Documentation] Using the DirectX Protocol in an Application (32.355943738657%)
DirectPlay > Advanced Topics in DirectPlay > DirectPlay Protocol
[DirectX 3 Programmer's Reference] Using the DirectSound Mixer (30.1477272727273%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 7 Programmer's Reference] Using DirectPlay Providers (30%)
Microsoft DirectX 7.0 > DirectPlay > DirectPlay Essentials
[DirectX 6 Programmer's Reference] Using Color Controls (29.5941558441558%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Surfaces > Gamma and Color Controls
[DirectX 6 Programmer's Reference] Using Gamma Controls (29.5941558441558%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Surfaces > Gamma and Color Controls
[DirectX 7 Programmer's Reference] Using Color Controls (29.5941558441558%)
Microsoft DirectX 7.0 > DirectDraw > DirectDraw Essentials > Surfaces > Gamma and Color Controls
[DirectX 7 Programmer's Reference] Using Gamma Controls (29.5941558441558%)
Microsoft DirectX 7.0 > DirectDraw > DirectDraw Essentials > Surfaces > Gamma and Color Controls
[DirectX October 2006 Documentation] Using Force Feedback (29.4569778048039%)
DirectX SDK > Introducing DirectX 9.0 > Direct3D Graphics > DirectInput
[DirectX 7 Programmer's Reference] Using Wave Files (29.2965367965368%)
Microsoft DirectX 7.0 > DirectSound > DirectSound Essentials
[DirectX 3 Programmer's Reference] Using DirectDraw Palettes in Windowed Mode (28.9732142857143%)
DirectDraw > DirectDraw Interface Overviews > IDirectDrawPalette Interface
[DirectX 7 Programmer's Reference] Using Downloadable Sounds (28.9177489177489%)
Microsoft DirectX 7.0 > DirectMusic > DirectMusic Essentials
[DirectX October 2006 Documentation] Using Effects (28.6994020472281%)
DirectX SDK > Introducing DirectX 9.0 > Direct3D Graphics > DirectSound
[DirectX 6 Programmer's Reference] Using DirectDraw Palettes in Windowed Mode (28.4832875457875%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Advanced DirectDraw Topics
[DirectX October 2006 Documentation] Using an Input Method Editor in a Game (28.4210526315789%)
DirectX SDK Technical Articles
[DirectX 3 Programmer's Reference] Using a Custom Mixer (27.875%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 6 Programmer's Reference] Using Compositional Elements (27.7411987522282%)
DirectX Foundation > DirectMusic > DirectMusic Essentials > Music Composition
[DirectX 5 Programmer's Reference] Using DirectPlay Addresses (27.2276645768025%)
DirectX Media > DirectPlay > Using DirectPlay > DirectPlay Address (Optional)
[DirectX 2 Programmer's Reference] Using the DirectSound Mixer (27.1477272727273%)
DirectSound > Overview > Creating Sound Buffers
[DirectX October 2006 Documentation] Using Player Context Values (26.6945315221177%)
DirectPlay > Advanced Topics in DirectPlay
[DirectX 3 Programmer's Reference] Using the DirectXSetup Function (26.4949494949495%)
DirectSetup > DirectSetup Overview
[DirectX 5 Programmer's Reference] Using Hardware Mixing (26.3625222816399%)
DirectX Foundation > DirectSound > DirectSound Essentials > Optimizing DirectSound Performance
[DirectX 6 Programmer's Reference] Using Hardware Mixing (26.3625222816399%)
DirectX Foundation > DirectSound > DirectSound Essentials > Optimizing DirectSound Performance
[DirectX 3 Programmer's Reference] Using Compressed Wave Formats (25.6022727272727%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 5 Programmer's Reference] Using a Clipper with Multiple Windows (25.2930093555094%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Clippers
[DirectX 2 Programmer's Reference] Using DirectX 2 in Windows (25.1981351981352%)
Introducing the DirectX 2 Software Development Kit > Using DirectX 2 in Windows
[DirectX 5 Programmer's Reference] Using a Clipper with the System Cursor (25.0974190283401%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Clippers
[DirectX 2 Programmer's Reference] Using a Custom Mixer (24.875%)
DirectSound > Overview > Creating Sound Buffers
[DirectX 2 Programmer's Reference] Using Macro Definitions (24.662413609782%)
Introducing the DirectX 2 Software Development Kit > DirectX and the Component Object Model
[DirectX 5 Programmer's Reference] Using System Messages (24.3829744816587%)
DirectX Media > DirectPlay > Using DirectPlay > DirectPlay Messages
[DirectX 2 Programmer's Reference] Using Compressed Wave Formats (22.6022727272727%)
DirectSound > Overview > Creating Sound Buffers