[DirectX October 2006 Documentation] Using Player Context Values (30.3520114942529%)
DirectPlay > Advanced Topics in DirectPlay
[DirectX October 2006 Documentation] Using the DirectPlay DPNSVR Application (30.0047892720307%)
DirectPlay > Advanced Topics in DirectPlay
[DirectX 7 Programmer's Reference] Using Wave Files (29.6130952380952%)
Microsoft DirectX 7.0 > DirectSound > DirectSound Essentials
[DirectX 6 Programmer's Reference] Using the IDirect3D3 Interface (28.4221433138473%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D and DirectDraw
[DirectX 6 Programmer's Reference] Using Compositional Elements (27.9119318181818%)
DirectX Foundation > DirectMusic > DirectMusic Essentials > Music Composition
[DirectX 7 Programmer's Reference] Using Compositional Elements (27.9119318181818%)
Microsoft DirectX 7.0 > DirectMusic > DirectMusic Essentials > Music Composition
[DirectX 6 Programmer's Reference] Using Upgrade Flags in the Callback Function (27.8003246753247%)
DirectX Foundation > DirectSetup > DirectSetup Essentials > Customizing Setup
[DirectX 7 Programmer's Reference] Using Upgrade Flags in the Callback Function (27.8003246753247%)
Microsoft DirectX 7.0 > DirectSetup > DirectSetup Essentials > Customizing Setup
[DirectX October 2006 Documentation] Using Effects (27.6697227804165%)
DirectX SDK > Introducing DirectX 9.0 > Direct3D Graphics > DirectSound
[DirectX 5 Programmer's Reference] Using a Clipper with the System Cursor (27.4631892230576%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Clippers
[DirectX 6 Programmer's Reference] Using a Clipper with the System Cursor (27.4631892230576%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Clippers
[DirectX 7 Programmer's Reference] Using a Clipper with the System Cursor (27.4631892230576%)
Microsoft DirectX 7.0 > DirectDraw > DirectDraw Essentials > Clippers
[DirectX 6 Programmer's Reference] Using Non-local Video Memory Surfaces (27.2180662805663%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Surfaces
[DirectX 7 Programmer's Reference] Using Non-local Video Memory Surfaces (27.2180662805663%)
Microsoft DirectX 7.0 > DirectDraw > DirectDraw Essentials > Surfaces
[DirectX October 2006 Documentation] Using an Effect (27.1411169415292%)
DirectX SDK > Introducing DirectX 9.0 > How Do I ...? > Render a 3-D Scene (Direct3D)
[DirectX October 2006 Documentation] Using the Capture Buffer (27.0286239495798%)
DirectX Audio > DirectSound > Programming Guide > Capturing Waveforms
[DirectX 5 Programmer's Reference] Using a Clipper with Multiple Windows (27.0008848133848%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Clippers
[DirectX 5 Programmer's Reference] Using Wave Files (26.8668831168831%)
DirectX Foundation > DirectSound > DirectSound Essentials > Using Wave Files
[DirectX 3 Programmer's Reference] Using the DirectSound Mixer (26.6294642857143%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 3 Programmer's Reference] Using DirectDraw Palettes in Windowed Mode (25.1636904761905%)
DirectDraw > DirectDraw Interface Overviews > IDirectDrawPalette Interface
[DirectX 5 Programmer's Reference] Using Hardware Mixing (24.6281751336898%)
DirectX Foundation > DirectSound > DirectSound Essentials > Optimizing DirectSound Performance
[DirectX 2 Programmer's Reference] Using the DirectSound Mixer (24.4419642857143%)
DirectSound > Overview > Creating Sound Buffers
[DirectX 3 Programmer's Reference] Using a Custom Mixer (24.2857142857143%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 3 Programmer's Reference] Using the DirectXSetup Function (23.6607142857143%)
DirectSetup > DirectSetup Overview
[DirectX 5 Programmer's Reference] Using Callback Functions (23.5491071428571%)
DirectX Media > DirectPlay > Using DirectPlay
[DirectX 2 Programmer's Reference] Using a Custom Mixer (22.0982142857143%)
DirectSound > Overview > Creating Sound Buffers
[DirectX 3 Programmer's Reference] Using Compressed Wave Formats (21.9419642857143%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 2 Programmer's Reference] Using Macro Definitions (21.4342105263158%)
Introducing the DirectX 2 Software Development Kit > DirectX and the Component Object Model
[DirectX 2 Programmer's Reference] Using DirectPlay (20.3869047619048%)
DirectPlay > Overview
[DirectX 2 Programmer's Reference] Using DirectX 2 in Windows (20.3690476190476%)
Introducing the DirectX 2 Software Development Kit > Using DirectX 2 in Windows