[DirectX 6 Programmer's Reference] Using DirectDraw Palettes in Windowed Mode (40.7451923076923%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Advanced DirectDraw Topics
[DirectX 7 Programmer's Reference] Using DirectDraw Palettes in Windowed Mode (40.7451923076923%)
Microsoft DirectX 7.0 > DirectDraw > DirectDraw Essentials > Advanced DirectDraw Topics
[DirectX October 2006 Documentation] Using UVAtlas (36.3128319889829%)
DirectX Graphics > Direct3D 9 > Programming Guide > Advanced Topics
[DirectX October 2006 Documentation] Using Compressed Textures (34.418430833872%)
DirectX Graphics > Direct3D 9 > Programming Guide > Getting Started > Direct3D Textures > Compressed Texture Resources
[DirectX 5 Programmer's Reference] Using Wave Files (34.078557312253%)
DirectX Foundation > DirectSound > DirectSound Essentials > Using Wave Files
[DirectX 3 Programmer's Reference] Using the DirectSound Mixer (32.9357890499195%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 3 Programmer's Reference] Using the DirectXSetup Function (32.1825439637501%)
DirectSetup > DirectSetup Overview
[DirectX October 2006 Documentation] Using the Capture Buffer (32.0486179421601%)
DirectX Audio > DirectSound > Programming Guide > Capturing Waveforms
[DirectX October 2006 Documentation] Using the DirectPlay DPNSVR Application (31.7418213969938%)
DirectPlay > Advanced Topics in DirectPlay
[DirectX 3 Programmer's Reference] Using a Custom Mixer (31.5112876254181%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX October 2006 Documentation] Using Instrument Collections (31.4774114774115%)
DirectMusic > Advanced Topics in DirectMusic
[DirectX 7 Programmer's Reference] Using Callback Functions (30.4395604395604%)
Microsoft DirectX 7.0 > Introducing DirectX Foundation > C and C++ Programming Topics
[DirectX 5 Programmer's Reference] Using Hardware Mixing (30.0455059646236%)
DirectX Foundation > DirectSound > DirectSound Essentials > Optimizing DirectSound Performance
[DirectX 6 Programmer's Reference] Using Hardware Mixing (30.0455059646236%)
DirectX Foundation > DirectSound > DirectSound Essentials > Optimizing DirectSound Performance
[DirectX 7 Programmer's Reference] Using Hardware Mixing (30.0455059646236%)
Microsoft DirectX 7.0 > DirectSound > DirectSound Essentials > Optimizing DirectSound Performance
[DirectX 7 Programmer's Reference] Using Wave Files (29.9669533365186%)
Microsoft DirectX 7.0 > DirectSound > DirectSound Essentials
[DirectX 7 Programmer's Reference] Using Flags (28.6139666784828%)
Microsoft DirectX 7.0 > Introducing DirectX Foundation > Visual Basic Programming Topics
[DirectX 2 Programmer's Reference] Using the DirectSound Mixer (28.6088659729964%)
DirectSound > Overview > Creating Sound Buffers
[DirectX 3 Programmer's Reference] Using Compressed Wave Formats (28.5935157421289%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 5 Programmer's Reference] Using a Clipper with the System Cursor (28.1708006429116%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Clippers
[DirectX 6 Programmer's Reference] Using a Clipper with the System Cursor (28.1708006429116%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Clippers
[DirectX 3 Programmer's Reference] Using DirectDraw Palettes in Windowed Mode (28.139880952381%)
DirectDraw > DirectDraw Interface Overviews > IDirectDrawPalette Interface
[DirectX 2 Programmer's Reference] Using DirectSetup (27.5919732441472%)
DirectSetup > Overview
[DirectX 2 Programmer's Reference] Using a Custom Mixer (27.184364548495%)
DirectSound > Overview > Creating Sound Buffers
[DirectX 5 Programmer's Reference] Using a Clipper with Multiple Windows (27.0683824352303%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Clippers
[DirectX 6 Programmer's Reference] Using a Clipper with Multiple Windows (27.0683824352303%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Clippers
[DirectX 5 Programmer's Reference] Using the DirectXSetup Function (26.9146857505904%)
DirectX Foundation > DirectSetup > DirectSetup Overview
[DirectX 6 Programmer's Reference] Using Texture Wrapping (26.7706079087153%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Textures > Texture Wrapping
[DirectX 2 Programmer's Reference] Using Compressed Wave Formats (24.2665926652059%)
DirectSound > Overview > Creating Sound Buffers
[DirectX 2 Programmer's Reference] Using Macro Definitions (22.5560053981107%)
Introducing the DirectX 2 Software Development Kit > DirectX and the Component Object Model