[DirectX 3 Programmer's Reference] Using Compressed Wave Formats (48.6723736415387%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 3 Programmer's Reference] Using the DirectSound Mixer (47.9370795238917%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 3 Programmer's Reference] Using a Custom Mixer (47.9370795238917%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 5 Programmer's Reference] Using Wave Files (46.5758150767638%)
DirectX Foundation > DirectSound > DirectSound Essentials > Using Wave Files
[DirectX 7 Programmer's Reference] Using System Messages (44.7698111502666%)
Microsoft DirectX 7.0 > DirectPlay > DirectPlay Essentials > DirectPlay Messages
[DirectX 6 Programmer's Reference] Using DirectDraw Palettes in Windowed Mode (44.573732718894%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Advanced DirectDraw Topics
[DirectX 7 Programmer's Reference] Using DirectDraw Palettes in Windowed Mode (44.573732718894%)
Microsoft DirectX 7.0 > DirectDraw > DirectDraw Essentials > Advanced DirectDraw Topics
[DirectX 5 Programmer's Reference] Using Hardware Mixing (43.5160427807487%)
DirectX Foundation > DirectSound > DirectSound Essentials > Optimizing DirectSound Performance
[DirectX 6 Programmer's Reference] Using Hardware Mixing (43.5160427807487%)
DirectX Foundation > DirectSound > DirectSound Essentials > Optimizing DirectSound Performance
[DirectX 7 Programmer's Reference] Using Hardware Mixing (43.5160427807487%)
Microsoft DirectX 7.0 > DirectSound > DirectSound Essentials > Optimizing DirectSound Performance
[DirectX 5 Programmer's Reference] Using a Clipper with the System Cursor (42.9062575794324%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Clippers
[DirectX 6 Programmer's Reference] Using a Clipper with the System Cursor (42.9062575794324%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Clippers
[DirectX 7 Programmer's Reference] Using a Clipper with the System Cursor (42.9062575794324%)
Microsoft DirectX 7.0 > DirectDraw > DirectDraw Essentials > Clippers
[DirectX 6 Programmer's Reference] Using Non-local Video Memory Surfaces (42.5747291069872%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Surfaces
[DirectX 7 Programmer's Reference] Using Non-local Video Memory Surfaces (42.5747291069872%)
Microsoft DirectX 7.0 > DirectDraw > DirectDraw Essentials > Surfaces
[DirectX 6 Programmer's Reference] Using Upgrade Flags in the Callback Function (41.7705278592375%)
DirectX Foundation > DirectSetup > DirectSetup Essentials > Customizing Setup
[DirectX 5 Programmer's Reference] Using a Clipper with Multiple Windows (41.0926018184083%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Clippers
[DirectX 2 Programmer's Reference] Using Compressed Wave Formats (39.9223736415387%)
DirectSound > Overview > Creating Sound Buffers
[DirectX 2 Programmer's Reference] Using a Custom Mixer (39.1870795238917%)
DirectSound > Overview > Creating Sound Buffers
[DirectX 2 Programmer's Reference] Using the DirectSound Mixer (39.1870795238917%)
DirectSound > Overview > Creating Sound Buffers
[DirectX October 2006 Documentation] Using the Capture Buffer (39.0251423149905%)
DirectX SDK > Introducing DirectX 9.0 > Direct3D Graphics > DirectSound > Capturing Waveforms
[DirectX 3 Programmer's Reference] Using DirectDraw Palettes in Windowed Mode (38.6751152073733%)
DirectDraw > DirectDraw Interface Overviews > IDirectDrawPalette Interface
[DirectX October 2006 Documentation] Using WAV Data (36.5930156181579%)
DirectX Audio > DirectSound > Programming Guide
[DirectX October 2006 Documentation] Using the IDirectPlay8NATResolver Interface (35.9656115854521%)
DirectPlay > Advanced Topics in DirectPlay > Network Address Translation, Firewalls, and Proxies
[DirectX October 2006 Documentation] Using the Capture Buffer (35.8901155770226%)
DirectX Audio > DirectSound > Programming Guide > Capturing Waveforms
[DirectX October 2006 Documentation] Using Effects (35.8577215005109%)
DirectX Audio > DirectSound > Programming Guide
[DirectX 5 Programmer's Reference] Using the DirectXSetup Function (34.8550495467004%)
DirectX Foundation > DirectSetup > DirectSetup Overview
[DirectX 3 Programmer's Reference] Using the DirectXSetup Function (33.5104364326376%)
DirectSetup > DirectSetup Overview
[DirectX 2 Programmer's Reference] Using DirectSetup (29.493991144845%)
DirectSetup > Overview
[DirectX 2 Programmer's Reference] Using DirectPlay (26.8469323213156%)
DirectPlay > Overview